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Forget about DirectX 10 - Introducing DirectX 10.1 Preview for Windows Vista SP1

Forget about Windows Vista's DirectX 10, Microsoft is delivering a preview of DirectX 10.1 associated with the first service pack for the operating system. The Direct3D 10.1 Tech Preview is an integer part of the August 2007, DirectX Software Development Kit, and is designed to provide the evolution of the current Direct3D 10.0.
microsoft - comments - 30.7.2007

XP SP3 and Vista SP1: DirectX 9 and DirectX 10 Patches Updated

Two security bulletins, from December 2007 and from June 2008 respectively, affecting the DirectX components of a wide range of Windows operating systems including Windows Vista Service Pack 1 and Windows XP Service Pack 3, have been updated.
windows - comments - 17.7.2008

DirectX 9.L will be a DirectX 10 for Windows XP

We managed to glean a few facts about the upcoming DirectX 9.0 L we told you about here.
windows - comments - 17.10.2006

DirectX 10 vs. DirectX 9.0b

Microsoft made its very own DirectX 10 vs. DirectX 9.0b. Now, if the Redmond company's comparison won't convince you to switch to Vista, nothing will. DirectX 10 is the next generation graphics technology integrated exclusively into Windows Vista.
microsoft - comments - 23.8.2007

DirectX 10 & the Future of Gaming

How is DirectX 10 and its Unified Architecture going to benefit gamers? What is the gamer going to need to take and advantage of it? We recently sat down with ATI and talked about DirectX 10 and how their next generation desktop GPU will benefit.
microsoft - comments - 2.5.2006

Microsoft DirectX 10 & the Future of Gaming

Way back in the ?dark ages? of computer gaming there were few choices to achieve hardware acceleration for 3D. The two most notable methods were OpenGL and 3dfx? proprietary ?Glide.? Glide required the use of specific 3dfx hardware while OpenGL is an open platform that is supported by the community and can also run under a Linux operating environment. With Windows, Microsoft decided to capitalize on what they saw becoming the multimedia experience.
microsoft - comments - 7.5.2006

Intel integrated G35 supports DirectX 10

IT looks like Q3 2007 will be very exciting for the industry. A lot of people will be on their holidays, but never the less Intel plans to introduce its first DirectX 10 chipset then.
common - comments - 19.12.2006

DirectX 10.1 in Windows Vista SP1 – The Evolution

As Windows Vista brought to the table the exclusive DirectX 10, the first service pack for the operating system will evolve Microsoft's graphics technology to version 10.1.
microsoft - comments - 31.10.2007

DirectX 10.1 in Windows Vista SP1 – The Evolution

As Windows Vista brought to the table the exclusive DirectX 10, the first service pack for the operating system will evolve Microsoft's graphics technology to version 10.1.
windows - comments - 19.11.2007

Nvidia Launches DirectX 10 Graphics Card for $299

Partners of Nvidia Corp., the world’s largest supplier of standalone graphics processors, have unveiled a 320MB flavour of the GeForce 8800 GTS (the other flavour has 640MB memory onboard).
common - comments - 13.2.2007

New Hardware for Vista SP1 DirectX 10.1 - XP SP3 Too?

Microsoft is currently in the final stages of cooking both Windows Vista Service Pack 1 and Windows XP Service Pack 3. In December 2007, the first public builds of Vista SP1 and XP SP3, namely the Release Candidates became available for download.
windows - comments - 15.1.2008

DirectX 9.0 and 10.1 Downloads for Vista SP1 and XP SP3

August 2008 has been synonymous with three separate releases of DirectX for a variety of Windows operating systems. The DirectX refreshes are tailored to Windows Vista Service Pack 1, Windows XP Service Pack 3 and Windows Server 2008 RTM/SP1, but also to Windows Server 2003.
download - comments -

vLite 1.1

vLite is a tool for customizing the Windows Vista installation before actually installing it. Windows Vista from Microsoft takes a lot of resources, we all know that.
download - comments - 22.1.2008

vLite 1.0 Final

vLite is a tool for customizing the Windows Vista installation before actually installing it. Windows Vista from Microsoft takes a lot of resources, we all know that.
download - comments - 16.7.2007

vLite 1.1 Beta

vLite is a tool for customizing the Windows Vista installation before actually installing it. Windows Vista from Microsoft takes a lot of resources, we all know that.
download - comments - 7.8.2007

vLite v1.1.1

vLite is a tool for customizing the Windows Vista installation before actually installing it.
download - comments - 6.2.2008

vLite 1.1.5 Beta

vLite is a tool for customizing the Windows Vista installation before actually installing it. Windows Vista from Microsoft takes a lot of resources, we all know that.
download - comments - 27.3.2008

vLite 0.7 - Vista Lite

As soulplane announce in our forum, vLite 0.7 is out. Windows Vista from Microsoft takes a lot of resources, we all know that. So here is the tool for easy removal of the unwanted components in order to make Vista run faster and to your liking.
download - comments - 5.1.2007

vLite 0.6 - Vista Lite Download

Windows Vista from Microsoft takes a lot of resources, we all know that. So here is the tool for easy removal of the unwanted components in order to make Vista run faster and to your liking.
download - comments - 9.12.2006

Microsoft doesn't recommend creating Vista "Lite" with vLite

Some people have been turning to a utility called vLite, which out components of the operating system deemed unessential.
windows - comments - 2.2.2008

Opera 10 Beta Version 10.00b1 download

The well-known web browser, Opera has released its new Opera Browser 10 beta version, which features faster speeds, new enhanced tabs and automatic update. The new Opera Brower 10 beta comes with Opera Turbo for fast browsing on slow connections.
download - comments - 26.6.2009

DirectX 9.0c

The first three are for Developers, and the last one is for us lot to play our games with the latest version of DirectX 9.0c.
download - comments - 3.2.2007

Microsoft announces a new DirectX Beta

Welcome to the Microsoft DirectX SDK October 2005 Update Beta Program!

This is the Microsoft DirectX 9.0 Software Development Kit (SDK) Update for October 2005. This release includes a new SDK component Xinput, graphics samples, tools, documentation, and Pre-release components Microsoft Cross-Platform Audio Creation Tool (XACT) and support for the 2.0 Common Language Runtime in Managed DirectX.
microsoft - comments -

DirectX 11 coming to Vista

As with Windows Vista, the newest version of Windows brings with it a newer version of Microsoft's DirectX. Windows 7 was released with Direct X 11 support, and it was initially thought that Direct X 11 support would remain a 7-only technology.
windows - comments - 3.11.2009

DirectX 11 at the Vanguard of the GPGPU Revolution

Microsoft's next iteration of DirectX is bound to be situated at the forefront of the general purpose graphics processing (GPGPU) revolution, according to the Redmond company.
microsoft - comments - 6.8.2008

DirectX 11 for Windows Vista SP2 Available

Microsoft is beginning to backport Windows 7 features to Windows Vista, and as an integral part of the process, the company is also upgrading Vista’s graphics technology to the level of Windows 7.
microsoft - comments - 12.9.2009

Windows 7 RC Immune to 0-Day DirectX Vulnerability

Windows 7 RC, as well as its precursor, Windows Vista, and the R2 and RTM/SP1 releases of Windows Server 2008 are immune to a zero-day vulnerability affecting DirectX on older versions of Windows.
windows - comments - 29.5.2009

DirectX Redistributable 9.0c August 2007 for Windows Vista

Microsoft has made available fresh DirectX downloads for Windows Vista and Windows XP. The Redmond company offered since earlier this week the DirectX End-User Runtimes (August 2007) delivering the updated package of the DirectX end-user redistributable addressed at developers for direct implementation into their own software in order to leverage the graphics technology of the Windows platform.
download - comments - 11.9.2007

Windows 7 RTM Changes Disable DirectX Client-side Rendering over RDP 7

Changes implemented post-RC and ahead of the release to manufacturing deadline of Windows 7 and Windows Server 2008 R2 have stripped away the DirectX client-side rendering over RDP 7 from the operating systems, Microsoft has informed.
windows - comments - 22.6.2009

Windows SideShow on 10

Laura and Tina over at the 10 Show take a look at Windows SideShow.
microsoft - comments - 9.5.2006

Microsoft Will Not Release DirectX 10 for WinXP

Microsoft will not release next-generation graphics application programming interface (API) called DirectX 10 for the currently shipping Windows XP operating system (OS), instead, the company will keep the new API strictly for the forthcoming Windows Vista OS, despite earlier assumptions about DirectX 10 for the XP.


jcxp.net - 26.05.2006

vLite 1.1.6 beta - SP Slipstream

nuhi: Service Pack Slipstream support. Consider that feature a true beta test.



vLite had a hidden Slipstream page since the service pack betas so this was not so hard to adjust. You can see it by running older vLite with /sptest switch .



However it stopped working on the final SP1 when MS locked it down.
So this version should work again. Try this latest one and let me know of any issues with the Slipstream.



Of course it is always better to either capture or get a preintegrated DVD because MS said that integrating is not recommended before SP2 is out.




winbeta.org - 28.03.2008

Microsoft DirectX 10.1 Version “ Final Update for DirectX 10, Says AMD Dev Rel.

Microsoft DirectX version 10.1 is projected to be the last and final update to the DirectX 10 application programming interface (API), the head of developer relations of ATI, graphics product group of Advanced Micro Devices, recently said.



While Microsoft DirectX 9 had several shader models, including versions 2.0, 2.0a, 2.0b and 3.0, the DirectX 10 will exist in two versions, 10.0 and 10.1, said Richard Huddy, worldwide developer relations manager of AMDs graphics product group at a conference recently.



The DirectX 10.1 is a relatively minor superset of DirectX 10, but it will last for quite a time, unlike the 2.0a or 2.0b versions of shader model 2.0 that were promoted back in 2003 and 2004 by Nvidia and ATI, which did not become popular due to availability of shader model 3.0.




winbeta.org - 05.12.2007

vLite v1.0 Final Available

vLite is a tool for customizing the Windows Vista installation before actually installing it.

Main features are:
- component removal
- driver integration
- unattended setup
- split/merge Vista installation CDs
- tweaks
- bootable CD/DVD

Author's Note on v1.0 RC:
Humbly but proudly presenting the first final version. Polished, tested and ready for future feature injections. That might be even sooner than expected. Since Service Pack 1 beta for Vista was unofficially unnounced for this week I'll do my best to support the slipstream as soon as possible.


winbeta.org - 16.07.2007

vLite v1.0 RC Available

vLite is a tool for customizing the Windows Vista installation before actually installing it.

Main features are:
- component removal
- driver integration
- unattended setup
- split/merge Vista installation CDs
- tweaks
- bootable CD/DVD

Author's Note on v1.0 RC:
With a few important fixes it reached a very stable ground. I wish more could have been removed in this one but the emphasis was on the fixes and getting to that final ASAP. Actually I'm writing this from a 64-bit Vista vLited to the bone with this version.
Lets wrap this one up as I am eager to continue.


winbeta.org - 02.07.2007

Microsoft DirectX 10.1 Version - Final Update for DirectX 10

Microsoft DirectX version 10.1 is projected to be the last and final update to the DirectX 10 application programming interface (API), the head of developer relations of ATI, graphics product group of Advanced Micro Devices, recently said. While Microsoft DirectX 9 had several shader models, including versions 2.0, 2.0a, 2.0b and 3.0, the DirectX 10 will exist in two versions, 10.0 and 10.1, said Richard Huddy, worldwide developer relations manager of AMD’s graphics product group at a conference recently.

The DirectX 10.1 is a relatively minor superset of DirectX 10, but it will last for quite a time, unlike the 2.0a or 2.0b versions of shader model 2.0 that were promoted back in 2003 and 2004 by Nvidia and ATI, which did not become popular due to availability of shader model 3.0. If Microsoft does not have plans to develop its DirectX 10 further and will concentrate on the DirectX 11 instead, developers of graphics processing units (GPUs) will not need to add any new functionality to their products and will therefore have to focus on performance, rather than on innovation of functionality.


neowin.net - 05.12.2007

DX 10 will not take off until 2H 2007, AMD says

Despite that Nvidia recently launched its DirectX 10-compliant GPUs (graphics processing units), demand for DirectX 10 graphics cards will not pick up in the market in the first half of the year because of a lack of games to support the technology, according to Edward Chow, AMD graphics marketing director for the Asia-Pacific region.

With no boost from DirectX 10, the graphics card market will stay put in the first half of 2007, while watching Vista's acceptability, according to Chow. In the second half of 2007, DirectX 10-compliant products will see demand pick up, so the competition will hot up, with more games and blue-laser products hitting the market, he added.

Nvidia launched its DirectX 10-compliant GeForce 8800 GPU in November, while ATI's DirectX 10-supporting R600 will not hit the market until the first quarter of 2007.


jcxp.net - 24.12.2006

DirectX 10 is Dying

We've seen games with the new API suite spliced in; now we're going to be able to play games that were built for DirectX 10. Will they change our perception as the only Windows Vista feature gamers really care about? Probably not.



Microsoft spells it out clearly, as it has for many months, right on its own website:



To the writer of that blurb I say: Are you high?



I haven't noticed much of a performance improvement, or the promised visual splendor, that Microsoft seems to think DirectX 10 provides. So far, in most games, engaging DirectX 10 mode cripples them on all but the most powerful computers. To be fair, we've been working with early DirectX 10 games on premature drivers, and as the drivers have taken shape, the performance has improved.



A change is hopefully in the wind.




winbeta.org - 31.10.2007

DirectX 10.1 Requires No New GPU

Microsoft has announced the details of its new DirectX version; to ensure full support one need not only to install Service Pack 1 for Windows Vista but may also need to replace a graphics card. Contemporary graphics accelerators from Nvidia GeForce 8800 and AMD/ATI Radeon 2900 may not support all the new features added to Direct3D 10.1. The features of DirectX 10.1 include incremental improvements to 3D rendering quality. As for the innovations, among them are 32-bit floating-point operations (instead of 16-bit ones, used today by default) and obligatory support of 4x FSAA.

Microsoft's Sam Glassenberg did however note that " DirectX 10.1 fully supports DirectX 10 hardware. No hardware support is being removed. It's strictly a superset. It's basically an update to DirectX 10 that extends the hardware functionality slightly ." Glassenberg says DirectX 10.1 will be fully compatible with all graphics cards supporting DirectX 10. All the company wants to do now is to increase the API life cycle. Sam confirmed that existing graphics cards may still not be able to use all the new features of DirectX 10.1 but also stressed that applications designed specifically for DirectX 10.1 are very unlikely to appear, because overall, the updates aren't that critical.


neowin.net - 17.08.2007

New Project: vLite - Vista Lite

Windows Vista from Microsoft takes a lot of resources, we all know that. So here is the tool for easy removal of the unwanted components in order to make Vista run faster and to your liking. vLite can also create the bootable ISO and apply the tweaks directly.

This tool doesn't use any kind of hacking, all files and registry entries are protected as they would be if you install the full version only without the components you select for the removal.

It configures the installation directly, before the installation, meaning you'll have to remake the ISO and reinstall it. This method is much cleaner, not to mention easier and more logical than doing it after installation on every reinstall.


neowin.net - 09.12.2006

DirectX 10 will not take off until 2H 2007, says AMD

Despite that Nvidia recently launched its DirectX 10-compliant GPUs (graphics processing units), demand for DirectX 10 graphics cards will not pick up in the market in the first half of the year because of a lack of games to support the technology, according to Edward Chow, AMD graphics marketing director for the Asia-Pacific region.

With no boost from DirectX 10, the graphics card market will stay put in the first half of 2007, while watching Vista's acceptability, according to Chow. In the second half of 2007, DirectX 10-compliant products will see demand pick up, so the competition will hot up, with more games and blue-laser products hitting the market, he added.Nvidia launched its DirectX 10-compliant GeForce 8800 GPU in November, while ATI's DirectX 10-supporting R600 will not hit the market until the first quarter of 2007.


neowin.net - 22.12.2006

nVidia DirectX 10 Graphics Cards Do CPU Work

With the release this afternoon of nVidia's first series of DirectX 10-oriented graphics cards, the 8800 GTX, comes the announcement of a software development environment called CUDA, exclusively dedicated to building C++ programs especially compiled to take advantage of GPU parallelism...
betanews.com - 09.11.2006

BioShock Frame Rates: DirectX 9 Vs. DirectX 10

Want a serious performance boost in BioShock? Play it on DirectX 9. Sad, but true. As DirectX 9/10 hybrid games have trickled to market, we've been testing them to see whether the newer, Vista-only API library is worth its salt. We've done it with Company of Heroes, Lost Planet, and more. In every case, DirectX 9 performance was far better than that of DirectX 10.



Add another game to the pile. Using FRAPS to measure frame rates, we've discovered that BioShock plays much more smoothly on DirectX 9. We ran the informal test on a Vista machine with an AMD ATI Radeon HD 2900 XT graphics card, an Intel QX6700 CPU overclocked to 3.19 GHz, and 4GB of memory.



Playing through five very similar minutes of the game with FRAPS and timing the frames per second, we shot up a batch of splicers in DX10 and then in DX9, with all other settings being equal (high quality defaults at 1680x1050). In DirectX 10, FRAPS showed an average of 61.658 fps; in DirectX 9, the average was 80.300 fps.



The game looks pretty much the same in either mode. You certainly don't notice a difference in graphical splendor when you're running breakneck through the Rapture, dodging grenades thrown by splicers while looking for the telekinesis upgrade.



While we continue to wait for a game built upon DirectX 10 from the ground up to wow us with its performance, evidence mounts that DirectX 10 just isn't all it's cracked up to be compared with its predecessor.




winbeta.org - 23.08.2007

Microsoft speaks DirectX 10

From the Games Developers Conference Europe

Microsoft finally saw sense and decided to drop Windows Graphic Foundation (WGF) and replace it with the more easier and logical DirectX 10 name for its nexgen API.

It gave some details to the developers officially about its upcoming API and we know that it plans to release this API together with Longhorn. Or Vista, as we must learn to call it.

The DirectX 10 API will have completely new and faster dynamic link libraries (DLLs) and is supposed to run much faster. The company decided to cut the backward compatibility with DirectX 9, 8, 7 and lower in this API but there will be a way to use games programmed for those APIs. Microsoft will enable support for DX 9 or lower games through a software layer, meaning it might run slower...
winbeta.org - 06.09.2005

Nvidia expected to offer DirectX 10.1 GPU in Q1 2009

Nvidia so far declined to provide any information if and when the company will consider support the DirectX 10.1 API in its GPUs, a technology than is integrated AMDs Radeon cards for some time now. Roadmap information we stumbled across today offers a bit more clarity and suggests that the companys next-generation desktop and notebook chips will support DirectX 10.1.




winbeta.org - 04.07.2008

DirectX 10.1 in Windows Vista SP1 - The Evolution

As Windows Vista brought to the table the exclusive DirectX 10, the first service pack for the operating system will evolve Microsofts graphics technology to version 10.1. DirectX 10.1 is already available to over 12,000 testers via the first beta of Vista Service Pack 1, concomitantly with the official release of Build 6001.16659. Although the testing milestones of Vista, Windows Server 2008 and Windows XP SP3 Beta, are officially limited in terms of access, a hack is available designed to permit the download of Windows Vista SP1 Beta Build 6001.16659 straight from Microsoft, and simultaneously test drive DirectX 10.1.

However, Vista users have to understand that DirectX 10.1, as well as DirectX 10 is a technology intimately connected with the underlying graphics card, such as the upcoming ATI Radeon HD 3800 Series. According to an AMD whitepaper focused on the implementation of DirectX 10.1 in the ATI Radeon HD 3800 Series, the latest application programming interface from Microsoft, manages to "unlock the state of the art in GPU technology."


neowin.net - 31.10.2007

Crytek, Microsoft, NVIDIA Downplay DirectX 10.1

AMD's Radeon HD 3850 and HD 3870 will be two of the hottest graphics adaptors for the 2007 holiday season. The Radeon HD 3800 series, previously codenamed RV670, is a 55nm optical shrink of the 80nm R600 architecture.



One of the only features added to RV670 is the inclusion of DirectX 10.1 support, an API layer that will be rolled out with Microsoft's upcoming Windows Vista Service Pack 1.



When asked about the advantages of picking up a DirectX 10 graphics adaptor today, versus waiting for NVIDIA or AMD DirectX 10.1 products, Microsoft's senior global director of Microsoft games on Windows, Kevin Unangst, replied, "DX10.1 is an incremental update that wont affect any games or gamers in the near future."



Microsoft isn't the only developer downplaying DirectX 10.1.




winbeta.org - 14.11.2007

BioShock DX10 Performance and Image Quality

Previously, we examined DirectX 10 performance and image quality with two different titles, with wildly different results. When we looked at Lost Planet: Extreme Condition, we found that the DirectX 10 codepath offered nothing revolutionary (or indeed interesting), and the game was better played in DirectX 9 mode. Lost Planet inflicted a disproportionate performance penalty for the luxury of running in DirectX 10, and offered no meaningful incentive. Then, when Call of Juarez came under our magnifying glass, we could not have been more pleased. The DirectX 10 version offered vastly improved visuals and solid performance.



We've examined two full retail DirectX 10 games and we are still no nearer answering what our readers want to know, ťIn a general sense, what does DirectX 10 do for me that DirectX 9 does not?ť Unfortunately, there is no definite answer yet. Lost Planet offered us nothing, and Call of Juarez seemingly offered us a much more immersive gaming experience. Today, we're going to add BioShock to our testing suite, and are again asking, śWhat does BioShocks DirectX 10 version offer me over DirectX 9, and how do current DX10 video cards perform in the DX10 version of the game?




winbeta.org - 05.09.2007

Intriguing theory on DirectX 10 and its absence from Windows XP

The parties involved would never admit whether this Inquirer story is true, but it's entertaining enough that we just had to link to it. Grain of salt and all that (the article lists no sources, for example) but the theory as reported says that Microsoft started off with sound technical reasons for making DirectX 10 exclusive to Windows Vista. Due to alleged driver troubles from Nvidia, Microsoft is supposed to have loosened the requirements, and now its supposedly very possible to port DirectX 10 back to Windows XP.

Even if DX 10 on XP can be done, Microsoft won't allow it for business reasons--it wants people to buy Vista, or so the story goes

One of our missions out here at E3 this week is to talk to as many PC gaming developers as possible to find out what the near-term future of DirectX 10 looks like, especially for the purposes of benchmarking PCs and graphics cards. We don't expect to hear from anyone about DirectX 10 coming to Windows XP, but we do expect plenty of "no comments" when we ask about this story.


winbeta.org - 11.07.2007

DirectX 11 Details Emerge

Microsoft released a handful of details about DirectX 11 today and the folks at Shacknews have the scoop.

Similar to DirectX 10, the software will be available only on Windows Vista and future versions of Microsoft's operating system. DirectX 11 will add new compute shader technology that Microsoft says will allow GPUs to be used "for more than just 3D graphics," allowing developers to utilize video cards as parallel processors.


jcxp.net - 23.07.2008