DirectX 11 at the Vanguard of the GPGPU Revolution
Microsoft's next iteration of DirectX is bound to be situated at the forefront of the general purpose graphics processing (GPGPU) revolution, according to the Redmond company.
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6.8.2008
DirectX 11 coming to Vista
As with Windows Vista, the newest version of Windows brings with it a newer version of Microsoft's DirectX. Windows 7 was released with Direct X 11 support, and it was initially thought that Direct X 11 support would remain a 7-only technology.
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3.11.2009
DirectX 11 for Windows Vista SP2 Available
Microsoft is beginning to backport Windows 7 features to Windows Vista, and as an integral part of the process, the company is also upgrading Vista’s graphics technology to the level of Windows 7.
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12.9.2009
XP SP3 and Vista SP1: DirectX 9 and DirectX 10 Patches Updated
Two security bulletins, from December 2007 and from June 2008 respectively, affecting the DirectX components of a wide range of Windows operating systems including Windows Vista Service Pack 1 and Windows XP Service Pack 3, have been updated.
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17.7.2008
DirectX 9.L will be a DirectX 10 for Windows XP
We managed to glean a few facts about the upcoming DirectX 9.0 L we told you about here.
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17.10.2006
DirectX 10 vs. DirectX 9.0b
Microsoft made its very own DirectX 10 vs. DirectX 9.0b. Now, if the Redmond company's comparison won't convince you to switch to Vista, nothing will. DirectX 10 is the next generation graphics technology integrated exclusively into Windows Vista.
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23.8.2007
Forget about DirectX 10 - Introducing DirectX 10.1 Preview for Windows Vista SP1
Forget about Windows Vista's DirectX 10, Microsoft is delivering a preview of DirectX 10.1 associated with the first service pack for the operating system. The Direct3D 10.1 Tech Preview is an integer part of the August 2007, DirectX Software Development Kit, and is designed to provide the evolution of the current Direct3D 10.0.
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30.7.2007
DirectX 9.0c
The first three are for Developers, and the last one is for us lot to play our games with the latest version of DirectX 9.0c.
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3.2.2007
Microsoft announces a new DirectX Beta
Welcome to the Microsoft DirectX SDK October 2005 Update Beta Program!
This is the Microsoft DirectX 9.0 Software Development Kit (SDK) Update for October 2005. This release includes a new SDK component Xinput, graphics samples, tools, documentation, and Pre-release components Microsoft Cross-Platform Audio Creation Tool (XACT) and support for the 2.0 Common Language Runtime in Managed DirectX.
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DirectX 10 & the Future of Gaming
How is DirectX 10 and its Unified Architecture going to benefit gamers? What is the gamer going to need to take and advantage of it? We recently sat down with ATI and talked about DirectX 10 and how their next generation desktop GPU will benefit.
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2.5.2006
Microsoft DirectX 10 & the Future of Gaming
Way back in the ?dark ages? of computer gaming there were few choices to achieve hardware acceleration for 3D. The two most notable methods were OpenGL and 3dfx? proprietary ?Glide.? Glide required the use of specific 3dfx hardware while OpenGL is an open platform that is supported by the community and can also run under a Linux operating environment. With Windows, Microsoft decided to capitalize on what they saw becoming the multimedia experience.
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7.5.2006
Intel integrated G35 supports DirectX 10
IT looks like Q3 2007 will be very exciting for the industry. A lot of people will be on their holidays, but never the less Intel plans to introduce its first DirectX 10 chipset then.
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19.12.2006
DirectX 10.1 in Windows Vista SP1 – The Evolution
As Windows Vista brought to the table the exclusive DirectX 10, the first service pack for the operating system will evolve Microsoft's graphics technology to version 10.1.
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31.10.2007
DirectX 10.1 in Windows Vista SP1 – The Evolution
As Windows Vista brought to the table the exclusive DirectX 10, the first service pack for the operating system will evolve Microsoft's graphics technology to version 10.1.
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19.11.2007
Windows 7 RC Immune to 0-Day DirectX Vulnerability
Windows 7 RC, as well as its precursor, Windows Vista, and the R2 and RTM/SP1 releases of Windows Server 2008 are immune to a zero-day vulnerability affecting DirectX on older versions of Windows.
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29.5.2009
Nvidia Launches DirectX 10 Graphics Card for $299
Partners of Nvidia Corp., the world’s largest supplier of standalone graphics processors, have unveiled a 320MB flavour of the GeForce 8800 GTS (the other flavour has 640MB memory onboard).
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13.2.2007
DirectX Redistributable 9.0c August 2007 for Windows Vista
Microsoft has made available fresh DirectX downloads for Windows Vista and Windows XP. The Redmond company offered since earlier this week the DirectX End-User Runtimes (August 2007) delivering the updated package of the DirectX end-user redistributable addressed at developers for direct implementation into their own software in order to leverage the graphics technology of the Windows platform.
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11.9.2007
New Hardware for Vista SP1 DirectX 10.1 - XP SP3 Too?
Microsoft is currently in the final stages of cooking both Windows Vista Service Pack 1 and Windows XP Service Pack 3. In December 2007, the first public builds of Vista SP1 and XP SP3, namely the Release Candidates became available for download.
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15.1.2008
DirectX 9.0 and 10.1 Downloads for Vista SP1 and XP SP3
August 2008 has been synonymous with three separate releases of DirectX for a variety of Windows operating systems. The DirectX refreshes are tailored to Windows Vista Service Pack 1, Windows XP Service Pack 3 and Windows Server 2008 RTM/SP1, but also to Windows Server 2003.
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MagicTweak 4.11
MagicTweak is a special program designed to optimize and personalize Microsoft Windows. It provides one-stop, instant access to a variety of Windows settings that can be altered for a friendlier Windows environment.
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31.10.2007
Trillian 3.1.11.0
Trillian is a multi-network chat client that currently supports IRC, AIM, ICQ, MSN, and Yahoo! Messenger.
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4.10.2008
Fedora 11 now available
Fedora 11, the next release of the popular Linux distribution, is now available from the Fedora website.
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9.6.2009
Windows 7 RTM Changes Disable DirectX Client-side Rendering over RDP 7
Changes implemented post-RC and ahead of the release to manufacturing deadline of Windows 7 and Windows Server 2008 R2 have stripped away the DirectX client-side rendering over RDP 7 from the operating systems, Microsoft has informed.
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22.6.2009
Joke? - It's the End for 3.11
For those that were not aware, we recently announced that effective November 1st, 2008, OEM's will no longer be able to license Windows for Workgroups 3.11 in the embedded channel.
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10.7.2008
No Windows Mobile 6.5 on May 11
Over the weekend, several blogs reported that Windows Mobile 6.5 would release on May 11. That's simply not true.
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22.4.2009
Diskeeper 11 Build 709t
Diskeeper is a disk defragmenter for Microsoft Windows. Diskeeper 2007 represents a quantum leap in system performance, enabling you to run your computer at the height of its potential, 100% of the time, and for the life of your systems.
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27.5.2007
Process Explorer 11.02
Ever wondered which program has a particular file or directory open? Now you can find out. Process Explorer shows you information about which handles and DLLs processes have opened or loaded.
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15.9.2007
Windows 7 Direct3D 11 Features
As of November 2008, Microsoft is delivering the first taste of DirectX 11 for Windows 7 for download. A release aimed at developers, The November 2008 DirectX Software Development Kit, brings to the table the successor of Direct3D 10.1, namely Direct3D 11.
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27.11.2008
Windows Mobile 6.5 launching on May 11
Back in February, Neowin cited Mary-Jo Foley predicting the Windows Mobile 6.5 roadmap. The Windows Mobile Team has announced the Windows Mobile 6.5 official launch date in a blog post as May 11, 2009.
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18.4.2009
Windows Media Player 11 Interview
I just put online my first interview here at The Insider. I ask a few questions I've seen asked here in the community in regards to Windows Meda Player 11 to Geoff Harris who is the Product Unit Manager for WMP 11.
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6.5.2006AMD plans GPGPU SDK updates including DirectX 11 support
AMD has announced that they planning new updates to its SDK to further increase the ease and efficiently of software development using future versions
of the Stream SDK. The improvements will reduce time and effort needed to produce GPU accelerated applications running on multiple platforms using
industry standard API’s and enhanced support for C/C++
Through a series of upgrades over the next 18 months AMD will add full
support for DirectX 11. DirectX 11 is expected to build upon the already outstanding performance of DirectX 10.1 for 3-D graphics rendering and gaming
control.
It is also being designed to introduce a host of new technologies aimed at making it easier for programmers to create general
purpose graphics processing (GPGPU) accelerated applications that can run on any Windows Vista powered platform.
Read full story.....
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07.08.2008DX11 Will Be Included With 7
Despite what was talked about this week, it has been confirmed that DirectX 11 will be included with Windows 7.
Here are a few notes from
PCGH:
"One of the APIs, Direct 3D 11, has been revealed to include GPGPU, tessellation and improved multi-threading support, the latter
meaning better gaming for those who use multi-core processors. Tessellation and Shader Model 5.0 will require hardware which supports
the new
API, but for the stubborn and/or cheap folk, parts of Direct3D 11 will be supported on 9/10/10.1-class hardware."
Also, unlike the
release of DX10 relating to XP, Vista users will be able to take advantage of DX11 too, because there will also be a Vista release.
This
will most likely make DX11 more widely used than DX10 simply because it's available on more platforms.
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26.11.2008DirectX 11 to get announced this month
Microsoft will start talking about DirectX 11 in less than two weeks. Sources have confirmed that Microsoft game technology conference, previously
known as Meltdown and now renamed to Gamefest 2008, will be the place where Microsoft plans to officially announce DirectX 11.
This
conference takes place on the 22 and 23 July in Seattle, Washington and it will set you back $550 if you register online. You can find some more
details about the conference here.
The big feature of DirectX 11 is Tessellation/Displacement while we also heard that Multithreaded
Rendering and Compute Shaders are part of it. DirectX 11 also brings Shader model 5.0 but we don’t know many details about it.
It looks
like DirectX 11 will stick to rasterization as there is no any mentioning of Ray tracing support.
Nvidia will also talk about DirectX 11
at its Nvision event / conference in late August 2008
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10.07.2008DirectX 11 coming to Vista
As with Windows Vista, the newest version of Windows brings with it a newer version of Microsoft's DirectX. Windows 7 was released with Direct X
11 support, and it was initially thought that Direct X 11 support would remain a 7-only technology. Reports indicate that a platform update is being
pushed via Windows Update that will enable DirectX 11 support on Vista PC's. With an impressive lineup of Direct X 11 games announced which
includes Crysis 2 and The Lord of the Rings Online, Vista users will be happy to know that they can go out and purchase a Radeon 5870 and use it to
its full potential.
Read full story.....
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03.11.2009ATI to Ship DirectX 11 Capable Cards This Summer
Guru3D: We already reported that ATI is going to ship DirectX 11 capable graphic cards this year, but German magazine heise
revealed today that according
to some well-informed internal sources ATI is planning to ship their first cards supporting DirectX 11 as early as late July or early August.
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22.04.2009DirectX 11 Details Emerge
Microsoft released a handful of details about DirectX 11 today and the folks at Shacknews have the scoop.
Similar to DirectX 10, the
software will be available only on Windows Vista and future versions of Microsoft's operating system. DirectX 11 will add new compute shader
technology that Microsoft says will allow GPUs to be used "for more than just 3D graphics," allowing developers to utilize video cards as parallel
processors.
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23.07.2008ATI Plans Expects DirectX 11 Chips Next Year
ATI, graphics products group of Advanced Micro Devices, said at Ceatec trade-show in Japan that its expects DirectX 11-compatible graphics processing
units (GPUs) in 2009, which may be considered as intention to release a new breed of chips that support new application programming interface. In
addition, the company predicts prosperity of general purpose computing on GPU (GPGPU).
AMD’s ATI unit outlined several expectations
for the consumer 3D graphics industry in 2009. Among the highlights are GPU manufacturing transition to 40nm process technology and widespread usage
of GDDR5 memory standard, which will drive performance of graphics chips considerably up, something, which will allow game developers to create video
games with more sophisticated effects
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02.10.2008Nvidia: DirectX 11 is not important
Nvidia's Sr. Vice President, Investor Relations, Mike Hara, has played down the significance of DirectX 11 at the Deutsche Bank Securities Technology
Conference. Instead, Mr. Hara insists technologies like CUDA, PhysX and Stereo 3D Vision are the future.
śDirectX 11 by itself is
not going be the defining reason to buy a new GPU. It will be one of the reasons. This is why Microsoft is in work with the industry to allow more
freedom and more creativity in how you build content, which is always good, and the new features in DirectX 11 are going to allow people to do that.
But that no longer is the only reason, we believe, consumers would want to invest in a GPU,ť explains Mr. Hara.
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17.09.2009DirectX 11 Details Emerge, Adds New Features to DX10 Hardware
Microsoft released a handful of
details about DirectX 11 today and the
folks at Shacknews have the scoop.
Similar to DirectX 10, the software will be available only on Windows Vista and future
versions of Microsoft's operating system. DirectX 11 will add new compute shader technology that Microsoft says will allow GPUs to be used "for more
than just 3D graphics," allowing developers to utilize video cards as parallel processors.
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23.07.2008NVIDIA Announces Tesla General Purpose Processor Platform
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21.06.2007Microsoft Preps to Unveil DirectX 11 Features
Unlike DirectX 9, the DirectX 10 will not have a more than four year lifespan as Microsoft Corp. plans to introduce features of DirectX 11 application
programming interface at the forthcoming XNA gamefest conference that takes place next week in Seattle, Washington. Moreover, ATI, graphics product
group of AMD, and Nvidia Corp. also plan to discuss certain Direct3D 11 features at upcoming conferences.
Microsoft is going to host four
sessions dedicated to Direct3D 11 application programming interface (API), according to agenda of XNA conference. The world’s largest software
maker plans to introduce the Direct3D 11 graphics pipeline, unveil details about D3D 11 Tessellation capability, new type of shaders called Compute
Shader as well as high level shader language 5.0.
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18.07.2008Nvidia's Ian Buck Talks GPGPU
Tom's Hardware: With Snow Leopard and Windows 7 both offering GPGPU capabilities, we wanted to talk to Nvidia's Ian Buck. Not only is he one of the
fathers of Brook, the programming language ultimately adopted by AMD/ATI, but the head of Nvidia's CUDA group as well...
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03.09.2009AMD Previews DirectX 11 Gaming Performance on Evergreen
AMD invited Legit Reviews up to their private suite in the hotel that Quakecon 2009 is being hosted at for a first look at gaming on one of their
upcoming DirectX 11 graphics cards. This graphics card has not been officially named yet, but it has the internal code name of 'Evergreen' and was
first shown to the media back at Computex over in Taiwan earlier this year. Once we arrived in the AMD suite we were introduced to not one, but two
systems running DX11 hardware! One system was setup running a bunch of DX11 SDKs and the other system was running the demo for the upcoming game title
Wolfenstein. The Wolfenstein video game demo uses just DX9, so it really doesn't show off DirectX 11 performance or functionality, but it does show
that the GPU is up and running...
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16.08.2009Microsoft DirectX 10.1 Version - Final Update for DirectX 10
Microsoft DirectX version 10.1 is projected to be the last and final update to the DirectX 10 application programming interface (API), the head of
developer relations of ATI, graphics product group of Advanced Micro Devices, recently said. While Microsoft DirectX 9 had several shader models,
including versions 2.0, 2.0a, 2.0b and 3.0, the DirectX 10 will exist in two versions, 10.0 and 10.1, said Richard Huddy, worldwide developer
relations manager of AMD’s graphics product group at a conference recently.
The DirectX 10.1 is a relatively minor superset of
DirectX 10, but it will last for quite a time, unlike the 2.0a or 2.0b versions of shader model 2.0 that were promoted back in 2003 and 2004 by Nvidia
and ATI, which did not become popular due to availability of shader model 3.0. If Microsoft does not have plans to develop its DirectX 10 further and
will concentrate on the DirectX 11 instead, developers of graphics processing units (GPUs) will not need to add any new functionality to their
products and will therefore have to focus on performance, rather than on innovation of functionality.
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05.12.2007DirectX 11: A look at what's coming
It doesn't seem all that long ago when Microsoft first started talking about what DirectX 10 would bring to game development. In fact, it was less
than two years ago when we described
the new
pipeline and since then we've had a couple of generations of hardware from both AMD and Nvidia.
With the release of
Windows Vista Service Pack 1, Microsoft
introduced DirectX 10.1 “ we covered this in our
RV670 architectural analysis and so far only AMD has adopted the updated API. Nvidia claims that developers wanted other
thingslike GPU-accelerated game physicsand so it chose to focus on those features in the
GT200 architecture.
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17.09.2008AMD Drives Adoption of Industry Standards in GPGPU Software Development
AMD today announced efforts to help further increase the ease and efficiency of software development using AMD Stream™ processing with an extensive
set of upgrades planned for future versions of the Stream Software Development Kit (SDK).
The improvements are designed to reduce
the time and effort needed to produce GPU accelerated applications that run on multiple platforms, by expanding support for industry standard
application programming interfaces (APIs) and providing enhanced support for C/C++.
Through a series of updates to the SDK
scheduled over the course of the next 18 months, AMD plans to add full support for DirectX 11, the next-generation suite of advanced APIs from
Microsoft.
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06.08.2008General Purpose Computing on GPU sometime after 2010
An executive from Advanced
Micro Devices said that while
both ATI, graphics product
group of AMD, as well as
Nvidia Corp. have been talking
about general purpose
computing on graphics
processing units (GPGPU) for
years, the capability will
only become popular sometime
after 2010, when more advanced
compilers become available and
after Microsoft releases its
DirectX 11 in 2009.
Even though graphics
processing units (GPUs) pack
much more computing power than
traditional central processing
units (CPUs), in order to take
advantage that performance,
software must be specifically
tailored for GPUs. As a
result, only some programs can
benefit from increased
processing horse power of GPUs
now due to the virtual absence
of tools that help software
developers to create programs
that rely on GPUs. However,
this is going to change in
three years, said Giuseppe
Amato, sales & marketing
technical director at AMD in
EMEA region. In fact, besides
tools that help to develop
GPGPU software, the world's
second largest maker of x86
processors also expects the
emerge of special real-time
compilers (akin to those used
in drivers for GPUs nowadays)
that will be able to choose
whether to compute on a CPU or
a GPU cores.
neowin.net -
17.07.2007Microsoft to introduce DX11 at NVISION '08
Get a sneak peek at what DirectX 11 will look like.
Kev will introduce the new DirectX 11 rendering pipeline currently under
development at Microsoft. The technology builds on the existing DirectX 10 API set and adds new features including tessellation, multithreaded
rendering, compute shaders, Shader Model 5, and more. Get up to speed fast with the next generation of rendering technology.
winbeta.org -
10.06.2008DirectX 11 promises to unlock the horsepower in multi-core CPUs and enable GP GPUs
Last week, Microsoft held its annual XNA Gamefest developers conference. During the conference, Microsoft announced major changes for its Games for
Windows Live service. Also, the company announced DirectX 11, which is considered to be key API for next generation of PC and console games. We got
the opportunity to chat with Microsofts Windows gaming guy about these changes and how they will affect the platform and gamers. And we learned that
DX11 is perhaps the DX11 that should have been the DX that was released with Windows Vista.
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31.07.2008Microsoft DirectX 10.1 Version “ Final Update for DirectX 10, Says AMD Dev Rel.
Microsoft DirectX version 10.1 is projected to be the last and final update to the DirectX 10 application programming interface (API), the head of
developer relations of ATI, graphics product group of Advanced Micro Devices, recently said.
While Microsoft DirectX 9 had
several shader models, including versions 2.0, 2.0a, 2.0b and 3.0, the DirectX 10 will exist in two versions, 10.0 and 10.1, said Richard Huddy,
worldwide developer relations manager of AMDs graphics product group at a conference recently.
The DirectX 10.1 is a relatively
minor superset of DirectX 10, but it will last for quite a time, unlike the 2.0a or 2.0b versions of shader model 2.0 that were promoted back in 2003
and 2004 by Nvidia and ATI, which did not become popular due to availability of shader model 3.0.
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05.12.2007