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DirectX 11 at the Vanguard of the GPGPU Revolution

Microsoft's next iteration of DirectX is bound to be situated at the forefront of the general purpose graphics processing (GPGPU) revolution, according to the Redmond company.
microsoft - comments - 6.8.2008

DirectX 11 coming to Vista

As with Windows Vista, the newest version of Windows brings with it a newer version of Microsoft's DirectX. Windows 7 was released with Direct X 11 support, and it was initially thought that Direct X 11 support would remain a 7-only technology.
windows - comments - 3.11.2009

DirectX 11 for Windows Vista SP2 Available

Microsoft is beginning to backport Windows 7 features to Windows Vista, and as an integral part of the process, the company is also upgrading Vista’s graphics technology to the level of Windows 7.
microsoft - comments - 12.9.2009

XP SP3 and Vista SP1: DirectX 9 and DirectX 10 Patches Updated

Two security bulletins, from December 2007 and from June 2008 respectively, affecting the DirectX components of a wide range of Windows operating systems including Windows Vista Service Pack 1 and Windows XP Service Pack 3, have been updated.
windows - comments - 17.7.2008

DirectX 9.L will be a DirectX 10 for Windows XP

We managed to glean a few facts about the upcoming DirectX 9.0 L we told you about here.
windows - comments - 17.10.2006

DirectX 10 vs. DirectX 9.0b

Microsoft made its very own DirectX 10 vs. DirectX 9.0b. Now, if the Redmond company's comparison won't convince you to switch to Vista, nothing will. DirectX 10 is the next generation graphics technology integrated exclusively into Windows Vista.
microsoft - comments - 23.8.2007

Forget about DirectX 10 - Introducing DirectX 10.1 Preview for Windows Vista SP1

Forget about Windows Vista's DirectX 10, Microsoft is delivering a preview of DirectX 10.1 associated with the first service pack for the operating system. The Direct3D 10.1 Tech Preview is an integer part of the August 2007, DirectX Software Development Kit, and is designed to provide the evolution of the current Direct3D 10.0.
microsoft - comments - 30.7.2007

DirectX 9.0c

The first three are for Developers, and the last one is for us lot to play our games with the latest version of DirectX 9.0c.
download - comments - 3.2.2007

Microsoft announces a new DirectX Beta

Welcome to the Microsoft DirectX SDK October 2005 Update Beta Program!

This is the Microsoft DirectX 9.0 Software Development Kit (SDK) Update for October 2005. This release includes a new SDK component Xinput, graphics samples, tools, documentation, and Pre-release components Microsoft Cross-Platform Audio Creation Tool (XACT) and support for the 2.0 Common Language Runtime in Managed DirectX.
microsoft - comments -

DirectX 10 & the Future of Gaming

How is DirectX 10 and its Unified Architecture going to benefit gamers? What is the gamer going to need to take and advantage of it? We recently sat down with ATI and talked about DirectX 10 and how their next generation desktop GPU will benefit.
microsoft - comments - 2.5.2006

Microsoft DirectX 10 & the Future of Gaming

Way back in the ?dark ages? of computer gaming there were few choices to achieve hardware acceleration for 3D. The two most notable methods were OpenGL and 3dfx? proprietary ?Glide.? Glide required the use of specific 3dfx hardware while OpenGL is an open platform that is supported by the community and can also run under a Linux operating environment. With Windows, Microsoft decided to capitalize on what they saw becoming the multimedia experience.
microsoft - comments - 7.5.2006

Intel integrated G35 supports DirectX 10

IT looks like Q3 2007 will be very exciting for the industry. A lot of people will be on their holidays, but never the less Intel plans to introduce its first DirectX 10 chipset then.
common - comments - 19.12.2006

DirectX 10.1 in Windows Vista SP1 – The Evolution

As Windows Vista brought to the table the exclusive DirectX 10, the first service pack for the operating system will evolve Microsoft's graphics technology to version 10.1.
microsoft - comments - 31.10.2007

DirectX 10.1 in Windows Vista SP1 – The Evolution

As Windows Vista brought to the table the exclusive DirectX 10, the first service pack for the operating system will evolve Microsoft's graphics technology to version 10.1.
windows - comments - 19.11.2007

Windows 7 RC Immune to 0-Day DirectX Vulnerability

Windows 7 RC, as well as its precursor, Windows Vista, and the R2 and RTM/SP1 releases of Windows Server 2008 are immune to a zero-day vulnerability affecting DirectX on older versions of Windows.
windows - comments - 29.5.2009

Nvidia Launches DirectX 10 Graphics Card for $299

Partners of Nvidia Corp., the world’s largest supplier of standalone graphics processors, have unveiled a 320MB flavour of the GeForce 8800 GTS (the other flavour has 640MB memory onboard).
common - comments - 13.2.2007

DirectX Redistributable 9.0c August 2007 for Windows Vista

Microsoft has made available fresh DirectX downloads for Windows Vista and Windows XP. The Redmond company offered since earlier this week the DirectX End-User Runtimes (August 2007) delivering the updated package of the DirectX end-user redistributable addressed at developers for direct implementation into their own software in order to leverage the graphics technology of the Windows platform.
download - comments - 11.9.2007

New Hardware for Vista SP1 DirectX 10.1 - XP SP3 Too?

Microsoft is currently in the final stages of cooking both Windows Vista Service Pack 1 and Windows XP Service Pack 3. In December 2007, the first public builds of Vista SP1 and XP SP3, namely the Release Candidates became available for download.
windows - comments - 15.1.2008

DirectX 9.0 and 10.1 Downloads for Vista SP1 and XP SP3

August 2008 has been synonymous with three separate releases of DirectX for a variety of Windows operating systems. The DirectX refreshes are tailored to Windows Vista Service Pack 1, Windows XP Service Pack 3 and Windows Server 2008 RTM/SP1, but also to Windows Server 2003.
download - comments -

MagicTweak 4.11

MagicTweak is a special program designed to optimize and personalize Microsoft Windows. It provides one-stop, instant access to a variety of Windows settings that can be altered for a friendlier Windows environment.
download - comments - 31.10.2007

Trillian 3.1.11.0

Trillian is a multi-network chat client that currently supports IRC, AIM, ICQ, MSN, and Yahoo! Messenger.
download - comments - 4.10.2008

Fedora 11 now available

Fedora 11, the next release of the popular Linux distribution, is now available from the Fedora website.
common - comments - 9.6.2009

Windows 7 RTM Changes Disable DirectX Client-side Rendering over RDP 7

Changes implemented post-RC and ahead of the release to manufacturing deadline of Windows 7 and Windows Server 2008 R2 have stripped away the DirectX client-side rendering over RDP 7 from the operating systems, Microsoft has informed.
windows - comments - 22.6.2009

Joke? - It's the End for 3.11

For those that were not aware, we recently announced that effective November 1st, 2008, OEM's will no longer be able to license Windows for Workgroups 3.11 in the embedded channel.
windows - comments - 10.7.2008

No Windows Mobile 6.5 on May 11

Over the weekend, several blogs reported that Windows Mobile 6.5 would release on May 11. That's simply not true.
windows - comments - 22.4.2009

Diskeeper 11 Build 709t

Diskeeper is a disk defragmenter for Microsoft Windows. Diskeeper 2007 represents a quantum leap in system performance, enabling you to run your computer at the height of its potential, 100% of the time, and for the life of your systems.
download - comments - 27.5.2007

Process Explorer 11.02

Ever wondered which program has a particular file or directory open? Now you can find out. Process Explorer shows you information about which handles and DLLs processes have opened or loaded.
download - comments - 15.9.2007

Windows 7 Direct3D 11 Features

As of November 2008, Microsoft is delivering the first taste of DirectX 11 for Windows 7 for download. A release aimed at developers, The November 2008 DirectX Software Development Kit, brings to the table the successor of Direct3D 10.1, namely Direct3D 11.
windows - comments - 27.11.2008

Windows Mobile 6.5 launching on May 11

Back in February, Neowin cited Mary-Jo Foley predicting the Windows Mobile 6.5 roadmap. The Windows Mobile Team has announced the Windows Mobile 6.5 official launch date in a blog post as May 11, 2009.
windows - comments - 18.4.2009

Windows Media Player 11 Interview

I just put online my first interview here at The Insider. I ask a few questions I've seen asked here in the community in regards to Windows Meda Player 11 to Geoff Harris who is the Product Unit Manager for WMP 11.
microsoft - comments - 6.5.2006

AMD plans GPGPU SDK updates including DirectX 11 support

AMD has announced that they planning new updates to its SDK to further increase the ease and efficiently of software development using future versions of the Stream SDK. The improvements will reduce time and effort needed to produce GPU accelerated applications running on multiple platforms using industry standard API’s and enhanced support for C/C++

Through a series of upgrades over the next 18 months AMD will add full support for DirectX 11. DirectX 11 is expected to build upon the already outstanding performance of DirectX 10.1 for 3-D graphics rendering and gaming control.

It is also being designed to introduce a host of new technologies aimed at making it easier for programmers to create general purpose graphics processing (GPGPU) accelerated applications that can run on any Windows Vista powered platform.



Read full story.....
neowin.net - 07.08.2008

DX11 Will Be Included With 7

Despite what was talked about this week, it has been confirmed that DirectX 11 will be included with Windows 7.

Here are a few notes from PCGH:

"One of the APIs, Direct 3D 11, has been revealed to include GPGPU, tessellation and improved multi-threading support, the latter meaning better gaming for those who use multi-core processors. Tessellation and Shader Model 5.0 will require hardware which supports
the new API, but for the stubborn and/or cheap folk, parts of Direct3D 11 will be supported on 9/10/10.1-class hardware."

Also, unlike the release of DX10 relating to XP, Vista users will be able to take advantage of DX11 too, because there will also be a Vista release.

This will most likely make DX11 more widely used than DX10 simply because it's available on more platforms.


jcxp.net - 26.11.2008

DirectX 11 to get announced this month

Microsoft will start talking about DirectX 11 in less than two weeks. Sources have confirmed that Microsoft game technology conference, previously known as Meltdown and now renamed to Gamefest 2008, will be the place where Microsoft plans to officially announce DirectX 11.

This conference takes place on the 22 and 23 July in Seattle, Washington and it will set you back $550 if you register online. You can find some more details about the conference here.

The big feature of DirectX 11 is Tessellation/Displacement while we also heard that Multithreaded Rendering and Compute Shaders are part of it. DirectX 11 also brings Shader model 5.0 but we don’t know many details about it.

It looks like DirectX 11 will stick to rasterization as there is no any mentioning of Ray tracing support.

Nvidia will also talk about DirectX 11 at its Nvision event / conference in late August 2008


jcxp.net - 10.07.2008

DirectX 11 coming to Vista

As with Windows Vista, the newest version of Windows brings with it a newer version of Microsoft's DirectX. Windows 7 was released with Direct X 11 support, and it was initially thought that Direct X 11 support would remain a 7-only technology. Reports indicate that a platform update is being pushed via Windows Update that will enable DirectX 11 support on Vista PC's. With an impressive lineup of Direct X 11 games announced which includes Crysis 2 and The Lord of the Rings Online, Vista users will be happy to know that they can go out and purchase a Radeon 5870 and use it to its full potential.

Read full story.....
neowin.net - 03.11.2009

ATI to Ship DirectX 11 Capable Cards This Summer

Guru3D: We already reported that ATI is going to ship DirectX 11 capable graphic cards this year, but German magazine heise revealed today that according to some well-informed internal sources ATI is planning to ship their first cards supporting DirectX 11 as early as late July or early August.




winbeta.org - 22.04.2009

DirectX 11 Details Emerge

Microsoft released a handful of details about DirectX 11 today and the folks at Shacknews have the scoop.

Similar to DirectX 10, the software will be available only on Windows Vista and future versions of Microsoft's operating system. DirectX 11 will add new compute shader technology that Microsoft says will allow GPUs to be used "for more than just 3D graphics," allowing developers to utilize video cards as parallel processors.


jcxp.net - 23.07.2008

ATI Plans Expects DirectX 11 Chips Next Year

ATI, graphics products group of Advanced Micro Devices, said at Ceatec trade-show in Japan that its expects DirectX 11-compatible graphics processing units (GPUs) in 2009, which may be considered as intention to release a new breed of chips that support new application programming interface. In addition, the company predicts prosperity of general purpose computing on GPU (GPGPU).

AMD’s ATI unit outlined several expectations for the consumer 3D graphics industry in 2009. Among the highlights are GPU manufacturing transition to 40nm process technology and widespread usage of GDDR5 memory standard, which will drive performance of graphics chips considerably up, something, which will allow game developers to create video games with more sophisticated effects


neowin.net - 02.10.2008

Nvidia: DirectX 11 is not important

Nvidia's Sr. Vice President, Investor Relations, Mike Hara, has played down the significance of DirectX 11 at the Deutsche Bank Securities Technology Conference. Instead, Mr. Hara insists technologies like CUDA, PhysX and Stereo 3D Vision are the future.



śDirectX 11 by itself is not going be the defining reason to buy a new GPU. It will be one of the reasons. This is why Microsoft is in work with the industry to allow more freedom and more creativity in how you build content, which is always good, and the new features in DirectX 11 are going to allow people to do that. But that no longer is the only reason, we believe, consumers would want to invest in a GPU,ť explains Mr. Hara.




winbeta.org - 17.09.2009

DirectX 11 Details Emerge, Adds New Features to DX10 Hardware

Microsoft released a handful of details about DirectX 11 today and the folks at Shacknews have the scoop.



Similar to DirectX 10, the software will be available only on Windows Vista and future versions of Microsoft's operating system. DirectX 11 will add new compute shader technology that Microsoft says will allow GPUs to be used "for more than just 3D graphics," allowing developers to utilize video cards as parallel processors.




winbeta.org - 23.07.2008

NVIDIA Announces Tesla General Purpose Processor Platform


winbeta.org - 21.06.2007

Microsoft Preps to Unveil DirectX 11 Features

Unlike DirectX 9, the DirectX 10 will not have a more than four year lifespan as Microsoft Corp. plans to introduce features of DirectX 11 application programming interface at the forthcoming XNA gamefest conference that takes place next week in Seattle, Washington. Moreover, ATI, graphics product group of AMD, and Nvidia Corp. also plan to discuss certain Direct3D 11 features at upcoming conferences.

Microsoft is going to host four sessions dedicated to Direct3D 11 application programming interface (API), according to agenda of XNA conference. The world’s largest software maker plans to introduce the Direct3D 11 graphics pipeline, unveil details about D3D 11 Tessellation capability, new type of shaders called Compute Shader as well as high level shader language 5.0.


neowin.net - 18.07.2008

Nvidia's Ian Buck Talks GPGPU

Tom's Hardware: With Snow Leopard and Windows 7 both offering GPGPU capabilities, we wanted to talk to Nvidia's Ian Buck. Not only is he one of the fathers of Brook, the programming language ultimately adopted by AMD/ATI, but the head of Nvidia's CUDA group as well...




winbeta.org - 03.09.2009

AMD Previews DirectX 11 Gaming Performance on Evergreen

AMD invited Legit Reviews up to their private suite in the hotel that Quakecon 2009 is being hosted at for a first look at gaming on one of their upcoming DirectX 11 graphics cards. This graphics card has not been officially named yet, but it has the internal code name of 'Evergreen' and was first shown to the media back at Computex over in Taiwan earlier this year. Once we arrived in the AMD suite we were introduced to not one, but two systems running DX11 hardware! One system was setup running a bunch of DX11 SDKs and the other system was running the demo for the upcoming game title Wolfenstein. The Wolfenstein video game demo uses just DX9, so it really doesn't show off DirectX 11 performance or functionality, but it does show that the GPU is up and running...




winbeta.org - 16.08.2009

Microsoft DirectX 10.1 Version - Final Update for DirectX 10

Microsoft DirectX version 10.1 is projected to be the last and final update to the DirectX 10 application programming interface (API), the head of developer relations of ATI, graphics product group of Advanced Micro Devices, recently said. While Microsoft DirectX 9 had several shader models, including versions 2.0, 2.0a, 2.0b and 3.0, the DirectX 10 will exist in two versions, 10.0 and 10.1, said Richard Huddy, worldwide developer relations manager of AMD’s graphics product group at a conference recently.

The DirectX 10.1 is a relatively minor superset of DirectX 10, but it will last for quite a time, unlike the 2.0a or 2.0b versions of shader model 2.0 that were promoted back in 2003 and 2004 by Nvidia and ATI, which did not become popular due to availability of shader model 3.0. If Microsoft does not have plans to develop its DirectX 10 further and will concentrate on the DirectX 11 instead, developers of graphics processing units (GPUs) will not need to add any new functionality to their products and will therefore have to focus on performance, rather than on innovation of functionality.


neowin.net - 05.12.2007

DirectX 11: A look at what's coming

It doesn't seem all that long ago when Microsoft first started talking about what DirectX 10 would bring to game development. In fact, it was less than two years ago when we described the new pipeline and since then we've had a couple of generations of hardware from both AMD and Nvidia.



With the release of Windows Vista Service Pack 1, Microsoft introduced DirectX 10.1 “ we covered this in our RV670 architectural analysis and so far only AMD has adopted the updated API. Nvidia claims that developers wanted other thingslike GPU-accelerated game physicsand so it chose to focus on those features in the GT200 architecture.




winbeta.org - 17.09.2008

AMD Drives Adoption of Industry Standards in GPGPU Software Development

AMD today announced efforts to help further increase the ease and efficiency of software development using AMD Stream™ processing with an extensive set of upgrades planned for future versions of the Stream Software Development Kit (SDK).



The improvements are designed to reduce the time and effort needed to produce GPU accelerated applications that run on multiple platforms, by expanding support for industry standard application programming interfaces (APIs) and providing enhanced support for C/C++.



Through a series of updates to the SDK scheduled over the course of the next 18 months, AMD plans to add full support for DirectX 11, the next-generation suite of advanced APIs from Microsoft.




winbeta.org - 06.08.2008

General Purpose Computing on GPU sometime after 2010

An executive from Advanced Micro Devices said that while both ATI, graphics product group of AMD, as well as Nvidia Corp. have been talking about general purpose computing on graphics processing units (GPGPU) for years, the capability will only become popular sometime after 2010, when more advanced compilers become available and after Microsoft releases its DirectX 11 in 2009.

Even though graphics processing units (GPUs) pack much more computing power than traditional central processing units (CPUs), in order to take advantage that performance, software must be specifically tailored for GPUs. As a result, only some programs can benefit from increased processing horse power of GPUs now due to the virtual absence of tools that help software developers to create programs that rely on GPUs. However, this is going to change in three years, said Giuseppe Amato, sales & marketing technical director at AMD in EMEA region. In fact, besides tools that help to develop GPGPU software, the world's second largest maker of x86 processors also expects the emerge of special real-time compilers (akin to those used in drivers for GPUs nowadays) that will be able to choose whether to compute on a CPU or a GPU cores.


neowin.net - 17.07.2007

Microsoft to introduce DX11 at NVISION '08

Get a sneak peek at what DirectX 11 will look like.



Kev will introduce the new DirectX 11 rendering pipeline currently under development at Microsoft. The technology builds on the existing DirectX 10 API set and adds new features including tessellation, multithreaded rendering, compute shaders, Shader Model 5, and more. Get up to speed fast with the next generation of rendering technology.




winbeta.org - 10.06.2008

DirectX 11 promises to unlock the horsepower in multi-core CPUs and enable GP GPUs

Last week, Microsoft held its annual XNA Gamefest developers conference. During the conference, Microsoft announced major changes for its Games for Windows Live service. Also, the company announced DirectX 11, which is considered to be key API for next generation of PC and console games. We got the opportunity to chat with Microsofts Windows gaming guy about these changes and how they will affect the platform and gamers. And we learned that DX11 is perhaps the DX11 that should have been the DX that was released with Windows Vista.




winbeta.org - 31.07.2008

Microsoft DirectX 10.1 Version “ Final Update for DirectX 10, Says AMD Dev Rel.

Microsoft DirectX version 10.1 is projected to be the last and final update to the DirectX 10 application programming interface (API), the head of developer relations of ATI, graphics product group of Advanced Micro Devices, recently said.



While Microsoft DirectX 9 had several shader models, including versions 2.0, 2.0a, 2.0b and 3.0, the DirectX 10 will exist in two versions, 10.0 and 10.1, said Richard Huddy, worldwide developer relations manager of AMDs graphics product group at a conference recently.



The DirectX 10.1 is a relatively minor superset of DirectX 10, but it will last for quite a time, unlike the 2.0a or 2.0b versions of shader model 2.0 that were promoted back in 2003 and 2004 by Nvidia and ATI, which did not become popular due to availability of shader model 3.0.




winbeta.org - 05.12.2007