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XP SP3 and Vista SP1: DirectX 9 and DirectX 10 Patches Updated

Two security bulletins, from December 2007 and from June 2008 respectively, affecting the DirectX components of a wide range of Windows operating systems including Windows Vista Service Pack 1 and Windows XP Service Pack 3, have been updated.
windows - comments - 17.7.2008

Forget about DirectX 10 - Introducing DirectX 10.1 Preview for Windows Vista SP1

Forget about Windows Vista's DirectX 10, Microsoft is delivering a preview of DirectX 10.1 associated with the first service pack for the operating system. The Direct3D 10.1 Tech Preview is an integer part of the August 2007, DirectX Software Development Kit, and is designed to provide the evolution of the current Direct3D 10.0.
microsoft - comments - 30.7.2007

DirectX 9.L will be a DirectX 10 for Windows XP

We managed to glean a few facts about the upcoming DirectX 9.0 L we told you about here.
windows - comments - 17.10.2006

DirectX 10 vs. DirectX 9.0b

Microsoft made its very own DirectX 10 vs. DirectX 9.0b. Now, if the Redmond company's comparison won't convince you to switch to Vista, nothing will. DirectX 10 is the next generation graphics technology integrated exclusively into Windows Vista.
microsoft - comments - 23.8.2007

DirectX 11 coming to Vista

As with Windows Vista, the newest version of Windows brings with it a newer version of Microsoft's DirectX. Windows 7 was released with Direct X 11 support, and it was initially thought that Direct X 11 support would remain a 7-only technology.
windows - comments - 3.11.2009

DirectX 11 for Windows Vista SP2 Available

Microsoft is beginning to backport Windows 7 features to Windows Vista, and as an integral part of the process, the company is also upgrading Vista’s graphics technology to the level of Windows 7.
microsoft - comments - 12.9.2009

DirectX 10.1 in Windows Vista SP1 – The Evolution

As Windows Vista brought to the table the exclusive DirectX 10, the first service pack for the operating system will evolve Microsoft's graphics technology to version 10.1.
microsoft - comments - 31.10.2007

DirectX 10.1 in Windows Vista SP1 – The Evolution

As Windows Vista brought to the table the exclusive DirectX 10, the first service pack for the operating system will evolve Microsoft's graphics technology to version 10.1.
windows - comments - 19.11.2007

DirectX Redistributable 9.0c August 2007 for Windows Vista

Microsoft has made available fresh DirectX downloads for Windows Vista and Windows XP. The Redmond company offered since earlier this week the DirectX End-User Runtimes (August 2007) delivering the updated package of the DirectX end-user redistributable addressed at developers for direct implementation into their own software in order to leverage the graphics technology of the Windows platform.
download - comments - 11.9.2007

New Hardware for Vista SP1 DirectX 10.1 - XP SP3 Too?

Microsoft is currently in the final stages of cooking both Windows Vista Service Pack 1 and Windows XP Service Pack 3. In December 2007, the first public builds of Vista SP1 and XP SP3, namely the Release Candidates became available for download.
windows - comments - 15.1.2008

DirectX 9.0 and 10.1 Downloads for Vista SP1 and XP SP3

August 2008 has been synonymous with three separate releases of DirectX for a variety of Windows operating systems. The DirectX refreshes are tailored to Windows Vista Service Pack 1, Windows XP Service Pack 3 and Windows Server 2008 RTM/SP1, but also to Windows Server 2003.
download - comments -

DirectX 9.0c

The first three are for Developers, and the last one is for us lot to play our games with the latest version of DirectX 9.0c.
download - comments - 3.2.2007

Microsoft announces a new DirectX Beta

Welcome to the Microsoft DirectX SDK October 2005 Update Beta Program!

This is the Microsoft DirectX 9.0 Software Development Kit (SDK) Update for October 2005. This release includes a new SDK component Xinput, graphics samples, tools, documentation, and Pre-release components Microsoft Cross-Platform Audio Creation Tool (XACT) and support for the 2.0 Common Language Runtime in Managed DirectX.
microsoft - comments -

DirectX 10 & the Future of Gaming

How is DirectX 10 and its Unified Architecture going to benefit gamers? What is the gamer going to need to take and advantage of it? We recently sat down with ATI and talked about DirectX 10 and how their next generation desktop GPU will benefit.
microsoft - comments - 2.5.2006

Microsoft DirectX 10 & the Future of Gaming

Way back in the ?dark ages? of computer gaming there were few choices to achieve hardware acceleration for 3D. The two most notable methods were OpenGL and 3dfx? proprietary ?Glide.? Glide required the use of specific 3dfx hardware while OpenGL is an open platform that is supported by the community and can also run under a Linux operating environment. With Windows, Microsoft decided to capitalize on what they saw becoming the multimedia experience.
microsoft - comments - 7.5.2006

DirectX 11 at the Vanguard of the GPGPU Revolution

Microsoft's next iteration of DirectX is bound to be situated at the forefront of the general purpose graphics processing (GPGPU) revolution, according to the Redmond company.
microsoft - comments - 6.8.2008

Intel integrated G35 supports DirectX 10

IT looks like Q3 2007 will be very exciting for the industry. A lot of people will be on their holidays, but never the less Intel plans to introduce its first DirectX 10 chipset then.
common - comments - 19.12.2006

Windows 7 RC Immune to 0-Day DirectX Vulnerability

Windows 7 RC, as well as its precursor, Windows Vista, and the R2 and RTM/SP1 releases of Windows Server 2008 are immune to a zero-day vulnerability affecting DirectX on older versions of Windows.
windows - comments - 29.5.2009

Nvidia Launches DirectX 10 Graphics Card for $299

Partners of Nvidia Corp., the world’s largest supplier of standalone graphics processors, have unveiled a 320MB flavour of the GeForce 8800 GTS (the other flavour has 640MB memory onboard).
common - comments - 13.2.2007

Windows 7 RTM Changes Disable DirectX Client-side Rendering over RDP 7

Changes implemented post-RC and ahead of the release to manufacturing deadline of Windows 7 and Windows Server 2008 R2 have stripped away the DirectX client-side rendering over RDP 7 from the operating systems, Microsoft has informed.
windows - comments - 22.6.2009

How to Install Vista Language Packs MUI on all versions of Vista + video tutorial

Microsoft Windows Vista Home Basic, Vista Home Premium, and Vista Business versions of the Microsoft licensing restrictions can only preserve a language!
download - comments - 23.9.2008

The Vista Built-in Super Administrator Account Has Survived in Vista SP1

Windows Vista Service Pack 1 is designed to evolve the RTM version of the latest Windows client from Microsoft, made available in November 2006 to business customers, and in January 2007 to the general consumers.
windows - comments - 15.2.2008

Vista SP1 Is Out, XP SP3 Old News, the Pink Edition of Vista Is In

Windows Vista Service Pack 1 is now nothing more than water under the bridge, now that the service pack was released to manufacturing on February 4, 2008, shipping to general users on March 18.
windows - comments - 27.3.2008

Tell Hasta la Vista to XP - Time to Upgrade to Vista SP1

Like it or not, this is the right time not only to upgrade to Windows Vista Service Pack 1 but also to tell hasta la vista to Windows XP.
windows - comments - 30.6.2008

Instant Change Vista Product ID with Vista ProductID Changer

In past we have reviewed number of application to recover product key like Product Key Finder, WinGuggle, Windows product Key Finder.
download - comments - 1.11.2009

Vista SP1 RC1 Flies Past Vista RTM and Windows XP SP2

Despite the fact that Microsoft has expressed its official position regarding testing Windows Vista Service Pack 1 ahead of its finalization, there is simply too much of a hunger for the service pack.
windows - comments - 27.12.2007

Vista SP1 Won't Resolve the 4 GB RAM Limitation of 32-bit Windows Vista

32-bit Windows operating systems, and Windows Vista makes no exception whatsoever to this rule, are limited in terms of the amount of system memory that can be addressed to no more than 4 GB.
windows - comments - 4.1.2008

Vista Loader 2.1.3 - Windows Vista Activator 2008 Support SP1 with No Boot String

Vista Loader is one of the most successful Vista activation crack available to date, second only to physical modify (hardmod) the BIOS to include SLIC table to make BIOS Vista activation-compliant.
download - comments - 15.5.2008

x64 Vista SP2 JPG Rendering Performance Inferior to x86 Vista SP2's

The JPG rendering process on 64-bit flavors of Windows Vista Service Pack 2 is inferior to that on the 32-bit variants of the operating system.
windows - comments - 10.6.2009

Microsoft to Kill the Grace Timer and OEM BIOS Windows Vista Cracks with Vista SP1

With the advent of Windows Vista, cracks also became available being designed to bypass the activation process of the operating system.
windows - comments - 4.12.2007

DirectX End-User Runtimes (August 2007) Available

This download provides the DirectX end-user multi-languaged redistributable that developers can include with their product. The redistributable license agreement covers the terms under which developers may use the Redistributable. For full details please review the DirectX SDK EULA.txt and DirectX Redist.txt files located in the license directory.


This package is localized into Chinese (Simplified), Chinese (Traditional), Czech, Dutch, French, German, Italian, Japanese, Korean, Polish, Portuguese (Brazil), Russian, Swedish, and English.


Supported Operating Systems: Windows 2000; Windows XP; Windows Server 2003; Windows Vista



winbeta.org - 28.07.2007

DirectX End-User Runtimes (March 2008)

This download provides the DirectX end-user multi-languaged redistributable that developers can include with their product. The redistributable license agreement covers the terms under which developers may use the Redistributable. For full details please review the DirectX SDK EULA.txt and DirectX Redist.txt files located in the license directory.




winbeta.org - 08.03.2008

DirectX End-User Runtimes (June 2008)

This download provides the DirectX end-user multi-languaged redistributable that developers can include with their product. The redistributable license agreement covers the terms under which developers may use the Redistributable. For full details please review the DirectX SDK EULA.txt and DirectX Redist.txt files located in the license directory.




winbeta.org - 07.06.2008

DirectX October 2006 (Redist and End-User)

Quote -
Redistributable
This download provides the DirectX end-user multi-languaged redistributable that developers can include with their product. The redistributable license agreement covers the terms under which developers may use the Redistributable. For full details please review the DirectX SDK EULA.txt and DirectX Redist.txt files located in the license directory.

This package is localized into Chinese (Simplified), Chinese (Traditional), Czech, Dutch, French, German, Italian, Japanese, Korean, Polish, Portuguese (Brazil), Russian, Spanish, Swedish, and English.

End-User Runtime
Microsoft DirectX is a group of technologies designed to make Windows-based computers an ideal platform for running and displaying applications rich in multimedia elements such as full-color graphics, video, 3D animation, and rich audio. DirectX includes security and performance updates, along with many new features across all technologies, which can be accessed by applications using the DirectX APIs.

neowin.net - 11.10.2006

DirectX 11 coming to Vista

As with Windows Vista, the newest version of Windows brings with it a newer version of Microsoft's DirectX. Windows 7 was released with Direct X 11 support, and it was initially thought that Direct X 11 support would remain a 7-only technology. Reports indicate that a platform update is being pushed via Windows Update that will enable DirectX 11 support on Vista PC's. With an impressive lineup of Direct X 11 games announced which includes Crysis 2 and The Lord of the Rings Online, Vista users will be happy to know that they can go out and purchase a Radeon 5870 and use it to its full potential.

Read full story.....
neowin.net - 03.11.2009

Gaming in Vista with DX10 goodness?

Turns out that Vista's DirectX 10 is not fully backwards compatible with DirectX 9, and Vista does not ship with the components required for all games that utilize DirectX 9.. Therefore, if you get any errors about missing DLL files from games when you try to run them in Vista (such as Medieval 2: Total War), then you'll have to actually download and install DirectX 9!

Just in case you need to do so - here's the link as of Feb 2007: DirectX Runtime Files


neowin.net - 15.02.2007

DirectX 10.1 in Windows Vista SP1 - The Evolution

As Windows Vista brought to the table the exclusive DirectX 10, the first service pack for the operating system will evolve Microsofts graphics technology to version 10.1. DirectX 10.1 is already available to over 12,000 testers via the first beta of Vista Service Pack 1, concomitantly with the official release of Build 6001.16659. Although the testing milestones of Vista, Windows Server 2008 and Windows XP SP3 Beta, are officially limited in terms of access, a hack is available designed to permit the download of Windows Vista SP1 Beta Build 6001.16659 straight from Microsoft, and simultaneously test drive DirectX 10.1.

However, Vista users have to understand that DirectX 10.1, as well as DirectX 10 is a technology intimately connected with the underlying graphics card, such as the upcoming ATI Radeon HD 3800 Series. According to an AMD whitepaper focused on the implementation of DirectX 10.1 in the ATI Radeon HD 3800 Series, the latest application programming interface from Microsoft, manages to "unlock the state of the art in GPU technology."


neowin.net - 31.10.2007

Microsoft Will Not Release DirectX 10 for WinXP

Microsoft will not release next-generation graphics application programming interface (API) called DirectX 10 for the currently shipping Windows XP operating system (OS), instead, the company will keep the new API strictly for the forthcoming Windows Vista OS, despite earlier assumptions about DirectX 10 for the XP.


jcxp.net - 26.05.2006

DirectX 11 Details Emerge

Microsoft released a handful of details about DirectX 11 today and the folks at Shacknews have the scoop.

Similar to DirectX 10, the software will be available only on Windows Vista and future versions of Microsoft's operating system. DirectX 11 will add new compute shader technology that Microsoft says will allow GPUs to be used "for more than just 3D graphics," allowing developers to utilize video cards as parallel processors.


jcxp.net - 23.07.2008

BioShock Frame Rates: DirectX 9 Vs. DirectX 10

Want a serious performance boost in BioShock? Play it on DirectX 9. Sad, but true. As DirectX 9/10 hybrid games have trickled to market, we've been testing them to see whether the newer, Vista-only API library is worth its salt. We've done it with Company of Heroes, Lost Planet, and more. In every case, DirectX 9 performance was far better than that of DirectX 10.



Add another game to the pile. Using FRAPS to measure frame rates, we've discovered that BioShock plays much more smoothly on DirectX 9. We ran the informal test on a Vista machine with an AMD ATI Radeon HD 2900 XT graphics card, an Intel QX6700 CPU overclocked to 3.19 GHz, and 4GB of memory.



Playing through five very similar minutes of the game with FRAPS and timing the frames per second, we shot up a batch of splicers in DX10 and then in DX9, with all other settings being equal (high quality defaults at 1680x1050). In DirectX 10, FRAPS showed an average of 61.658 fps; in DirectX 9, the average was 80.300 fps.



The game looks pretty much the same in either mode. You certainly don't notice a difference in graphical splendor when you're running breakneck through the Rapture, dodging grenades thrown by splicers while looking for the telekinesis upgrade.



While we continue to wait for a game built upon DirectX 10 from the ground up to wow us with its performance, evidence mounts that DirectX 10 just isn't all it's cracked up to be compared with its predecessor.




winbeta.org - 23.08.2007

Gabe Newell: DirectX 10 for Vista was a mistake

According to an online survey by Valve Software, only one in fifty players who access download service Steam has a DirectX 10-compatible graphics card and Windows Vista installed. In an interview with heise online, Gabe Newell, president of Valve Software, said that Microsoft made a terrible mistake releasing DirectX 10 for Vista only and excluding Windows XP. He said this decision affected the whole industry as so far only a very small percentage of players can use DirectX 10.



When developing cross-platform games which are also released fo Xbox 360 and Playstation 3, developers look for the smallest common denominator. And since neither Microsoft's nor Sony's new consoles support Shader Model 4.0 for DirectX 10, only few games use it, he said.



In addition, Newell bemoaned the increasing lack of input device diversity in PC gaming culture. He would like to see controllers like the Wiimote or the Guitar Hero guitar, but since DirectX support for devices like these had increasingly been reduced over the last few years, developers didn't dare implement these expensive innovations.




winbeta.org - 26.08.2007

Microsoft speaks DirectX 10

From the Games Developers Conference Europe

Microsoft finally saw sense and decided to drop Windows Graphic Foundation (WGF) and replace it with the more easier and logical DirectX 10 name for its nexgen API.

It gave some details to the developers officially about its upcoming API and we know that it plans to release this API together with Longhorn. Or Vista, as we must learn to call it.

The DirectX 10 API will have completely new and faster dynamic link libraries (DLLs) and is supposed to run much faster. The company decided to cut the backward compatibility with DirectX 9, 8, 7 and lower in this API but there will be a way to use games programmed for those APIs. Microsoft will enable support for DX 9 or lower games through a software layer, meaning it might run slower...
winbeta.org - 06.09.2005

DirectX 10 is Dying

We've seen games with the new API suite spliced in; now we're going to be able to play games that were built for DirectX 10. Will they change our perception as the only Windows Vista feature gamers really care about? Probably not.



Microsoft spells it out clearly, as it has for many months, right on its own website:

    DirectX 10 features heavily enhanced 3-D graphics-rendering capabilities and helps noticeably improve your computer's performance in games and high-end 3-D applications.


To the writer of that blurb I say: Are you high?



I haven't noticed much of a performance improvement, or the promised visual splendor, that Microsoft seems to think DirectX 10 provides. So far, in most games, engaging DirectX 10 mode cripples them on all but the most powerful computers. To be fair, we've been working with early DirectX 10 games on premature drivers, and as the drivers have taken shape, the performance has improved.



A change is hopefully in the wind.




winbeta.org - 31.10.2007

Windws Vista SP1 needs new hardware

Vista Service Pack 1 comes with an important update for gamers - DirectX 10.1. The catch? You need brand new hardware to support it, and NVIDIA enthusiasts are left totally out in the cold.

One of the benefit Windows Vista brought to the gaming table was the next version of DirectX – version 10. With the potential improvements to 3D gaming potentially outweighing the anticipated performance drop in running games on a more resource-hungry operating system, most hardcore gamers waited until ATI and NVIDIA released their DirectX 10-capable GPUs before taking the plunge and upgrading to Vista.


neowin.net - 14.01.2008

DirectX 11 Details Emerge, Adds New Features to DX10 Hardware

Microsoft released a handful of details about DirectX 11 today and the folks at Shacknews have the scoop.



Similar to DirectX 10, the software will be available only on Windows Vista and future versions of Microsoft's operating system. DirectX 11 will add new compute shader technology that Microsoft says will allow GPUs to be used "for more than just 3D graphics," allowing developers to utilize video cards as parallel processors.




winbeta.org - 23.07.2008

DirectX 10 Support to Become Compulsory for "Vista Premium"

In June 2008, Microsoft Corporation plans to make DirectX 10-compliant graphics cores compulsory for personal computers carrying the "Windows Vista Premium" logo. The software giant hopes to boost popularity of its new operating system among gamers and a new application programming interface among game developers. That means, if Microsoft gets its way, DirectX 9-compliant graphics cores will only be found inside low-cost "Windows Vista Capable" systems.

Currently, a "Windows Vista Capable" PC should include at least a 800MHz CPU, 512MB of system memory as well as a DirectX 9-compliant graphics processor. At the same time, "Windows Vista Premium" PC should feature at least a 1.0GHz microprocessor, 1GB of memory, a DirectX 9.0-compliant graphics adapter that supports pixel shader 2.0 with 32-bit precision and equipped 128MB of memory, 40GB hard disk drive with 15GB free space, DVD-ROM drive, audio output and Internet access capability.


neowin.net - 30.05.2007

Download The Vista RC1 DirectX 10 SDK

With a lot of controversy surrounding the upcoming RC1 release of Windows Vista (see Should There Be Vista Beta 3?), Microsoft is already releasing software which requires Vista RC1 to run.

Microsoft has released the August DirectX Software Development Kit (SDK) which includes a public pre-release of Direct 3D 10. Once again, Microsoft has released an SDK before releasing the platform needed to use parts of it.

According the Microsoft, "Samples and applications built with the Direct3D 10 Technology Preview in the August 2006 DirectX SDK require Windows Vista RC1 to run. The Windows Vista RC1 will be available to MSDN subscribers." While this is great news for developers, many are wondering when they will actually see Windows Vista RC1. Many Beta Testers are still expecting another 'interim' release before RC1 is released to the public.

Click on read more to get some more juicy info!


jcxp.net - 07.08.2006

DirectX 10.1 Requires No New GPU

Microsoft has announced the details of its new DirectX version; to ensure full support one need not only to install Service Pack 1 for Windows Vista but may also need to replace a graphics card. Contemporary graphics accelerators from Nvidia GeForce 8800 and AMD/ATI Radeon 2900 may not support all the new features added to Direct3D 10.1. The features of DirectX 10.1 include incremental improvements to 3D rendering quality. As for the innovations, among them are 32-bit floating-point operations (instead of 16-bit ones, used today by default) and obligatory support of 4x FSAA.

Microsoft's Sam Glassenberg did however note that " DirectX 10.1 fully supports DirectX 10 hardware. No hardware support is being removed. It's strictly a superset. It's basically an update to DirectX 10 that extends the hardware functionality slightly ." Glassenberg says DirectX 10.1 will be fully compatible with all graphics cards supporting DirectX 10. All the company wants to do now is to increase the API life cycle. Sam confirmed that existing graphics cards may still not be able to use all the new features of DirectX 10.1 but also stressed that applications designed specifically for DirectX 10.1 are very unlikely to appear, because overall, the updates aren't that critical.


neowin.net - 17.08.2007

DirectX 11 to get announced this month

Microsoft will start talking about DirectX 11 in less than two weeks. Sources have confirmed that Microsoft game technology conference, previously known as Meltdown and now renamed to Gamefest 2008, will be the place where Microsoft plans to officially announce DirectX 11.

This conference takes place on the 22 and 23 July in Seattle, Washington and it will set you back $550 if you register online. You can find some more details about the conference here.

The big feature of DirectX 11 is Tessellation/Displacement while we also heard that Multithreaded Rendering and Compute Shaders are part of it. DirectX 11 also brings Shader model 5.0 but we don’t know many details about it.

It looks like DirectX 11 will stick to rasterization as there is no any mentioning of Ray tracing support.

Nvidia will also talk about DirectX 11 at its Nvision event / conference in late August 2008


jcxp.net - 10.07.2008

Intriguing theory on DirectX 10 and its absence from Windows XP

The parties involved would never admit whether this Inquirer story is true, but it's entertaining enough that we just had to link to it. Grain of salt and all that (the article lists no sources, for example) but the theory as reported says that Microsoft started off with sound technical reasons for making DirectX 10 exclusive to Windows Vista. Due to alleged driver troubles from Nvidia, Microsoft is supposed to have loosened the requirements, and now its supposedly very possible to port DirectX 10 back to Windows XP.

Even if DX 10 on XP can be done, Microsoft won't allow it for business reasons--it wants people to buy Vista, or so the story goes

One of our missions out here at E3 this week is to talk to as many PC gaming developers as possible to find out what the near-term future of DirectX 10 looks like, especially for the purposes of benchmarking PCs and graphics cards. We don't expect to hear from anyone about DirectX 10 coming to Windows XP, but we do expect plenty of "no comments" when we ask about this story.


winbeta.org - 11.07.2007