DirectX Redistributable 9.0c August 2007 for Windows Vista
Microsoft has made available fresh DirectX downloads for Windows Vista and Windows XP. The Redmond company offered since earlier this week the DirectX End-User Runtimes (August 2007) delivering the updated package of the DirectX end-user redistributable addressed at developers for direct implementation into their own software in order to leverage the graphics technology of the Windows platform.
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11.9.2007
DirectX 9.0c
The first three are for Developers, and the last one is for us lot to play our games with the latest version of DirectX 9.0c.
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3.2.2007
AutoPatcher August 2007
AutoPatcher is a comprehensive collection of patches, addons and registry tweaks that give you peace of mind in the knowledge that your Windows system is up to date, even before you connect it to the Internet.
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21.8.2007
August 2007 Security Releases ISO Image
This DVD5 ISO image file contains the security updates for Windows released on Windows Update on August 14th, 2007. The image does not contain security updates for other Microsoft products.
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16.8.2007
What’s New in Microsoft Land: 13th – 17th August 2007
Some say that in order to have a nice week, you have to start with a calm Monday and make all the things enjoyable for yourself.
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19.8.2007
Windows Home Server Dropping in August - September 2007?
Windows Home Server is a product designed to be implemented at the core of a home network. Delivering sharing, back-up, storage and remote access capabilities, Windows Home Server was introduced by Microsoft Chairman Bill Gates at CES 2007 in early January.
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6.7.2007
XP SP3 and Vista SP1: DirectX 9 and DirectX 10 Patches Updated
Two security bulletins, from December 2007 and from June 2008 respectively, affecting the DirectX components of a wide range of Windows operating systems including Windows Vista Service Pack 1 and Windows XP Service Pack 3, have been updated.
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17.7.2008
DirectX 9.L will be a DirectX 10 for Windows XP
We managed to glean a few facts about the upcoming DirectX 9.0 L we told you about here.
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17.10.2006
DirectX 10 vs. DirectX 9.0b
Microsoft made its very own DirectX 10 vs. DirectX 9.0b. Now, if the Redmond company's comparison won't convince you to switch to Vista, nothing will. DirectX 10 is the next generation graphics technology integrated exclusively into Windows Vista.
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23.8.2007
Forget about DirectX 10 - Introducing DirectX 10.1 Preview for Windows Vista SP1
Forget about Windows Vista's DirectX 10, Microsoft is delivering a preview of DirectX 10.1 associated with the first service pack for the operating system. The Direct3D 10.1 Tech Preview is an integer part of the August 2007, DirectX Software Development Kit, and is designed to provide the evolution of the current Direct3D 10.0.
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30.7.2007
Microsoft announces a new DirectX Beta
Welcome to the Microsoft DirectX SDK October 2005 Update Beta Program!
This is the Microsoft DirectX 9.0 Software Development Kit (SDK) Update for October 2005. This release includes a new SDK component Xinput, graphics samples, tools, documentation, and Pre-release components Microsoft Cross-Platform Audio Creation Tool (XACT) and support for the 2.0 Common Language Runtime in Managed DirectX.
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DirectX 10 & the Future of Gaming
How is DirectX 10 and its Unified Architecture going to benefit gamers? What is the gamer going to need to take and advantage of it? We recently sat down with ATI and talked about DirectX 10 and how their next generation desktop GPU will benefit.
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2.5.2006
DirectX 11 coming to Vista
As with Windows Vista, the newest version of Windows brings with it a newer version of Microsoft's DirectX. Windows 7 was released with Direct X 11 support, and it was initially thought that Direct X 11 support would remain a 7-only technology.
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3.11.2009
Microsoft DirectX 10 & the Future of Gaming
Way back in the ?dark ages? of computer gaming there were few choices to achieve hardware acceleration for 3D. The two most notable methods were OpenGL and 3dfx? proprietary ?Glide.? Glide required the use of specific 3dfx hardware while OpenGL is an open platform that is supported by the community and can also run under a Linux operating environment. With Windows, Microsoft decided to capitalize on what they saw becoming the multimedia experience.
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7.5.2006
DirectX 11 at the Vanguard of the GPGPU Revolution
Microsoft's next iteration of DirectX is bound to be situated at the forefront of the general purpose graphics processing (GPGPU) revolution, according to the Redmond company.
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6.8.2008
DirectX 11 for Windows Vista SP2 Available
Microsoft is beginning to backport Windows 7 features to Windows Vista, and as an integral part of the process, the company is also upgrading Vista’s graphics technology to the level of Windows 7.
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12.9.2009
August Microsoft Security Bulletins Posted
The August Microsoft Security Bulletins are now posted and available for download.
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14.8.2007
Internet Explorer 8 - IE8 Beta 2 in August
Microsoft Chairman Bill Gates confirmed, at the company's Tech Ed North America 2008 Developers conference on June 3, that the next development milestone of Internet Explorer 8 is
approximately a couple of months away.
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3.6.2008
Intel integrated G35 supports DirectX 10
IT looks like Q3 2007 will be very exciting for the industry. A lot of people will be on their holidays, but never the less Intel plans to introduce its first DirectX 10 chipset then.
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19.12.2006
DirectX 10.1 in Windows Vista SP1 – The Evolution
As Windows Vista brought to the table the exclusive DirectX 10, the first service pack for the operating system will evolve Microsoft's graphics technology to version 10.1.
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31.10.2007
DirectX 10.1 in Windows Vista SP1 – The Evolution
As Windows Vista brought to the table the exclusive DirectX 10, the first service pack for the operating system will evolve Microsoft's graphics technology to version 10.1.
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19.11.2007
Windows 7 RC Immune to 0-Day DirectX Vulnerability
Windows 7 RC, as well as its precursor, Windows Vista, and the R2 and RTM/SP1 releases of Windows Server 2008 are immune to a zero-day vulnerability affecting DirectX on older versions of Windows.
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29.5.2009
Connect Beta invitations update (August 2006)
Latest
Microsoft Connect Available Connections (August 06)
Microsoft Math V3 BetaMicrosoft Math is a set of mathematical tools that will help you get your work done quickly and easily.
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30.8.2006
AMD's quad-core Barcelona coming in August
Advanced Micro Devices in August will begin selling its quad-core "Barcelona" Opteron processors, models that answer Intel's current products but soon will face stiffer competition.
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30.6.2007
Windows Home Server, officially available August 27
If there’s one computing server product every enthusiast and home-user should be excited about, that would not be Windows Server 2003 Datacenter Edition for Itanium-Based Systems..
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17.8.2007
12 fixes planned for August Patch Tuesday
Microsoft has released its latest Microsoft Security Bulletin Advance Notification ready for this month’s Patch Tuesday.
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8.8.2008
Windows 7 RTM: July? August? September? October?
Rumors and speculation on when Windows 7 will hit the RTM milestone are across the board, but upon closer inspection, they all point to the same thing.
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9.3.2009
Windows 7 Free Ride Over on August 15, 2009
Microsoft will bring the Windows 7 free ride to an end come August 15, 2009. Throughout the development process of new Windows clients, the Redmond-based company is traditionally offering free copies of the operating system to testers.
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24.6.2009
Nvidia Launches DirectX 10 Graphics Card for $299
Partners of Nvidia Corp., the world’s largest supplier of standalone graphics processors, have unveiled a 320MB flavour of the GeForce 8800 GTS (the other flavour has 640MB memory onboard).
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13.2.2007
New Hardware for Vista SP1 DirectX 10.1 - XP SP3 Too?
Microsoft is currently in the final stages of cooking both Windows Vista Service Pack 1 and Windows XP Service Pack 3. In December 2007, the first public builds of Vista SP1 and XP SP3, namely the Release Candidates became available for download.
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15.1.2008DirectX End-User Runtime & SDK Available (August 2008)
The Microsoft DirectX® End-User Runtime provides updates to 9.0c and previous versions of DirectX the core Windows® technology that drives
high-speed multimedia and games on the PC.
This DirectX SDK release contains updates to tools, utilities, samples,
documentation, and runtime debug files for x64 and x86 platforms.
For additional information please see
Microsoft DirectX Developer Center along with reviewing the Readme for last-minute
updates.
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09.08.2008DirectX End-User Runtimes (August 2007) Available
This download provides the
DirectX end-user
multi-languaged
redistributable that
developers can include with
their product. The
redistributable license
agreement covers the terms
under which developers may use
the Redistributable. For full
details please review the
DirectX SDK EULA.txt and
DirectX Redist.txt files
located in the license
directory.
This package is localized
into Chinese (Simplified),
Chinese (Traditional), Czech,
Dutch, French, German,
Italian, Japanese, Korean,
Polish, Portuguese (Brazil),
Russian, Swedish, and
English.
Supported Operating
Systems: Windows 2000; Windows
XP; Windows Server 2003;
Windows Vista
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28.07.2007DirectX End-User Runtime & SDK Available (November 2008)
The Microsoft DirectX® End-User Runtime provides updates to 9.0c and previous versions of DirectX the core Windows® technology that drives
high-speed multimedia and games on the PC.
This DirectX SDK release contains updates to tools, utilities, samples,
documentation, and runtime debug files for x64 and x86 platforms.
For additional information please see
Microsoft DirectX Developer Center along with reviewing the Readme for last-minute
updates.
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06.11.2008DirectX 11 to get announced this month
Microsoft will start talking about DirectX 11 in less than two weeks. Sources have confirmed that Microsoft game technology conference, previously
known as Meltdown and now renamed to Gamefest 2008, will be the place where Microsoft plans to officially announce DirectX 11.
This
conference takes place on the 22 and 23 July in Seattle, Washington and it will set you back $550 if you register online. You can find some more
details about the conference here.
The big feature of DirectX 11 is Tessellation/Displacement while we also heard that Multithreaded
Rendering and Compute Shaders are part of it. DirectX 11 also brings Shader model 5.0 but we don’t know many details about it.
It looks
like DirectX 11 will stick to rasterization as there is no any mentioning of Ray tracing support.
Nvidia will also talk about DirectX 11
at its Nvision event / conference in late August 2008
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10.07.2008ATI to Ship DirectX 11 Capable Cards This Summer
Guru3D: We already reported that ATI is going to ship DirectX 11 capable graphic cards this year, but German magazine heise
revealed today that according
to some well-informed internal sources ATI is planning to ship their first cards supporting DirectX 11 as early as late July or early August.
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22.04.2009DX 10 will not take off until 2H 2007, AMD says
Despite that Nvidia recently
launched its DirectX
10-compliant GPUs (graphics
processing units), demand for
DirectX 10 graphics cards will
not pick up in the market in
the first half of the year
because of a lack of games to
support the technology,
according to Edward Chow, AMD
graphics marketing director
for the Asia-Pacific region.
With no boost
from DirectX 10, the graphics
card market will stay put in
the first half of 2007, while
watching Vista's
acceptability, according to
Chow. In the second half of
2007, DirectX 10-compliant
products will see demand pick
up, so the competition will
hot up, with more games and
blue-laser products hitting
the market, he added.
Nvidia launched its
DirectX 10-compliant GeForce
8800 GPU in November, while
ATI's DirectX 10-supporting
R600 will not hit the market
until the first quarter of
2007.
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24.12.2006Microsoft Announces DirectX 10.1 Preview
Microsoft is making a
tech-demo version of its
upcoming DirectX 10.1
available via download,
including a version of
XAudio2, the company's
cross-platform replacement for
DirectSound.
Users
can try out both via the
468-Mbyte
version of the August 2007
DirectX SDK. There's a catch,
though: the August 2007
Direct3D 10.1 Tech Preview
requires the Windows Vista SP1
Beta which will be available
to MSDN subscribers once it is
publicly released, according
to Microsoft.
According to Microsoft,
"Direct3D 10.1 is an
incremental, side-by-side
update to Direct3D 10.0 that
provides a series of new
rendering features that will
be available in an upcoming
generation of graphics
hardware." The XAudio2
technology is also used in the
Xbox 360, and will eventually
replace DirectSound as the
PC's main audio driver,
according to Microsoft.
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01.08.2007DirectX 10 will not take off until 2H 2007, says AMD
Despite that Nvidia recently
launched its DirectX
10-compliant GPUs (graphics
processing units), demand for
DirectX 10 graphics cards will
not pick up in the market in
the first half of the year
because of a lack of games to
support the technology,
according to Edward Chow, AMD
graphics marketing director
for the Asia-Pacific
region.
With no
boost from DirectX 10, the
graphics card market will stay
put in the first half of 2007,
while watching Vista's
acceptability, according to
Chow. In the second half of
2007, DirectX 10-compliant
products will see demand pick
up, so the competition will
hot up, with more games and
blue-laser products hitting
the market, he added.Nvidia
launched its DirectX
10-compliant GeForce 8800 GPU
in November, while ATI's
DirectX 10-supporting R600
will not hit the market until
the first quarter of 2007.
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22.12.2006Windows Vista: How much memory is enough?
Usually a hardware upgrade isn't required for a new operating system. Yet if you are planning to upgrade Microsoft Windows XP to Microsoft Windows
Vista, it's almost impossible to avoid a PC overhaul.
Aside from things like the speed of your processor (minimum 800MHz), and
using a videocard that supports Vista's sublime Aeroglass graphical interface (DirectX 9), the most important and limiting factor is going to be
memory. If the PC doesn't have enough RAM to satisfy Vista's intense thirst, you'll be the slowest thing on two wheels. For the record, Vista's
minimum memory requirement is 512MB, though realistically that should be doubled.
Much of the focus on Microsoft Windows Vista
has revolved around its steep graphical interface requirements. Vista craves graphics cards that are DirectX 9.0C compatible with 128MB of memory to
run its AeroGlass feature. Next is the large drive space requirement, sitting at 15GB just for its installation files, Vista is a fat OS.
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29.08.2007Download The Vista RC1 DirectX
10 SDK
With a lot of controversy
surrounding the upcoming RC1
release of Windows Vista (see
Should There Be Vista Beta
3?), Microsoft is already
releasing software which
requires Vista RC1 to
run.
Microsoft
has released the August
DirectX Software Development
Kit (SDK) which includes a
public pre-release of Direct
3D 10. Once again, Microsoft
has released an SDK before
releasing the platform needed
to use parts of it.
According the
Microsoft, "Samples and
applications built with the
Direct3D 10 Technology Preview
in the August 2006 DirectX SDK
require Windows Vista RC1 to
run. The Windows Vista RC1
will be available to MSDN
subscribers." While this is
great news for developers,
many are wondering when they
will actually see Windows
Vista RC1. Many Beta Testers
are still expecting another
'interim' release before RC1
is released to the public.
Click
on read more to get some more
juicy info!
jcxp.net -
07.08.2006Exchange Server 2007 SP1 SDK August 2008
The Exchange 2007 SP1 SDK August 2008 Documentation and Samples assists developers who are building applications for Exchange 2007 SP1. This release
of the SDK provides new and updated information and sample code to help you develop collaborative enterprise applications for Exchange 2007 SP1.
The
README file contains installation instructions
for and late-breaking information about the Exchange 2007 SP1 SDK August 2008 Documentation and Samples.
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15.08.2008DirectX End-User Runtime November 2007 Available
Note: The Redistributable download link seems to be having issues at the moment however the Web Installer is fully available.
Microsoft DirectX is a group of technologies designed to make Windows-based computers an ideal platform for running and displaying applications
rich in multimedia elements such as full-color graphics, video, 3D animation, and rich audio. DirectX includes security and performance updates, along
with many new features across all technologies, which can be accessed by applications using the DirectX APIs.
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25.10.2007Gaming in Vista with DX10 goodness?
Turns out that Vista's
DirectX 10 is not fully
backwards compatible with
DirectX 9, and Vista does not
ship with the components
required for all games that
utilize DirectX 9.. Therefore,
if you get any errors about
missing DLL files from games
when you try to run them in
Vista (such as Medieval 2:
Total War), then you'll have
to actually download and
install DirectX 9!
Just in case you need to do
so - here's the link as of
Feb 2007:
DirectX
Runtime Files neowin.net -
15.02.2007Microsoft DirectX 10.1 Version “ Final Update for DirectX 10, Says AMD Dev Rel.
Microsoft DirectX version 10.1 is projected to be the last and final update to the DirectX 10 application programming interface (API), the head of
developer relations of ATI, graphics product group of Advanced Micro Devices, recently said.
While Microsoft DirectX 9 had
several shader models, including versions 2.0, 2.0a, 2.0b and 3.0, the DirectX 10 will exist in two versions, 10.0 and 10.1, said Richard Huddy,
worldwide developer relations manager of AMDs graphics product group at a conference recently.
The DirectX 10.1 is a relatively
minor superset of DirectX 10, but it will last for quite a time, unlike the 2.0a or 2.0b versions of shader model 2.0 that were promoted back in 2003
and 2004 by Nvidia and ATI, which did not become popular due to availability of shader model 3.0.
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05.12.2007Crytek, Microsoft, NVIDIA Downplay DirectX 10.1
AMD's Radeon HD 3850 and HD 3870 will be two of the hottest graphics adaptors for the 2007 holiday season. The Radeon HD 3800 series, previously
codenamed RV670, is a 55nm optical shrink of the 80nm R600 architecture.
One of the only features added to RV670 is the inclusion
of DirectX 10.1 support, an API layer that will be rolled out with Microsoft's upcoming Windows Vista Service Pack 1.
When
asked about the advantages of picking up a DirectX 10 graphics adaptor today, versus waiting for NVIDIA or AMD DirectX 10.1 products, Microsoft's
senior global director of Microsoft games on Windows, Kevin Unangst, replied, "DX10.1 is an incremental update that wont affect any games or gamers
in the near future."
Microsoft isn't the only developer downplaying DirectX 10.1.
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14.11.2007DirectX 11 Details Emerge
Microsoft released a handful of details about DirectX 11 today and the folks at Shacknews have the scoop.
Similar to DirectX 10, the
software will be available only on Windows Vista and future versions of Microsoft's operating system. DirectX 11 will add new compute shader
technology that Microsoft says will allow GPUs to be used "for more than just 3D graphics," allowing developers to utilize video cards as parallel
processors.
jcxp.net -
23.07.2008Microsoft Will Not Release
DirectX 10 for WinXP
Microsoft will not release
next-generation graphics
application programming
interface (API) called DirectX
10 for the currently shipping
Windows XP operating system
(OS), instead, the company
will keep the new API strictly
for the forthcoming Windows
Vista OS, despite earlier
assumptions about DirectX 10
for the XP.
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26.05.2006Microsoft DirectX 10.1 Version - Final Update for DirectX 10
Microsoft DirectX version 10.1 is projected to be the last and final update to the DirectX 10 application programming interface (API), the head of
developer relations of ATI, graphics product group of Advanced Micro Devices, recently said. While Microsoft DirectX 9 had several shader models,
including versions 2.0, 2.0a, 2.0b and 3.0, the DirectX 10 will exist in two versions, 10.0 and 10.1, said Richard Huddy, worldwide developer
relations manager of AMD’s graphics product group at a conference recently.
The DirectX 10.1 is a relatively minor superset of
DirectX 10, but it will last for quite a time, unlike the 2.0a or 2.0b versions of shader model 2.0 that were promoted back in 2003 and 2004 by Nvidia
and ATI, which did not become popular due to availability of shader model 3.0. If Microsoft does not have plans to develop its DirectX 10 further and
will concentrate on the DirectX 11 instead, developers of graphics processing units (GPUs) will not need to add any new functionality to their
products and will therefore have to focus on performance, rather than on innovation of functionality.
neowin.net -
05.12.2007Office 2007 August Cumulative updates update - KB957022
The overall KB for the August Cumulative update has been updated, and now includes the KB article numbers for each individual product in the suite of
clients and servers. It is titled
Cumulative update packages for August 2008 for the 2007 Microsoft Office core suite applications and 2007
Microsoft Office servers and can be found at the following location.
http://support.microsoft.com/kb/957022/en-us Please note that not all
of the referenced KBs have ben published yet (WSS 956057, MOSS 956056, and Project 956060 and 956061 are not published as of 9/11/08) so not all are
live links - but this would be a good KB to bookmark and visit to get the latest on the details of what went in to the August CU.
winbeta.org -
12.09.2008BioShock Frame Rates: DirectX 9 Vs. DirectX 10
Want a serious performance boost in BioShock? Play it on DirectX 9. Sad, but true. As DirectX 9/10 hybrid games have trickled to market, we've been
testing them to see whether the newer, Vista-only API library is worth its salt. We've done it with Company of Heroes, Lost Planet, and more. In
every case, DirectX 9 performance was far better than that of DirectX 10.
Add another game to the pile. Using FRAPS to measure
frame rates, we've discovered that BioShock plays much more smoothly on DirectX 9. We ran the informal test on a Vista machine with an AMD ATI Radeon
HD 2900 XT graphics card, an Intel QX6700 CPU overclocked to 3.19 GHz, and 4GB of memory.
Playing through five very similar
minutes of the game with FRAPS and timing the frames per second, we shot up a batch of splicers in DX10 and then in DX9, with all other settings being
equal (high quality defaults at 1680x1050). In DirectX 10, FRAPS showed an average of 61.658 fps; in DirectX 9, the average was 80.300 fps.
The game looks pretty much the same in either mode. You certainly don't notice a difference in graphical splendor when you're running
breakneck through the Rapture, dodging grenades thrown by splicers while looking for the telekinesis upgrade.
While we continue
to wait for a game built upon DirectX 10 from the ground up to wow us with its performance, evidence mounts that DirectX 10 just isn't all it's
cracked up to be compared with its predecessor.
winbeta.org -
23.08.2007