XP SP3 and Vista SP1: DirectX 9 and DirectX 10 Patches Updated
Two security bulletins, from December 2007 and from June 2008 respectively, affecting the DirectX components of a wide range of Windows operating systems including Windows Vista Service Pack 1 and Windows XP Service Pack 3, have been updated.
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17.7.2008
DirectX 9.L will be a DirectX 10 for Windows XP
We managed to glean a few facts about the upcoming DirectX 9.0 L we told you about here.
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17.10.2006
DirectX 10 vs. DirectX 9.0b
Microsoft made its very own DirectX 10 vs. DirectX 9.0b. Now, if the Redmond company's comparison won't convince you to switch to Vista, nothing will. DirectX 10 is the next generation graphics technology integrated exclusively into Windows Vista.
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23.8.2007
Forget about DirectX 10 - Introducing DirectX 10.1 Preview for Windows Vista SP1
Forget about Windows Vista's DirectX 10, Microsoft is delivering a preview of DirectX 10.1 associated with the first service pack for the operating system. The Direct3D 10.1 Tech Preview is an integer part of the August 2007, DirectX Software Development Kit, and is designed to provide the evolution of the current Direct3D 10.0.
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30.7.2007
DirectX 9.0c
The first three are for Developers, and the last one is for us lot to play our games with the latest version of DirectX 9.0c.
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3.2.2007
Microsoft announces a new DirectX Beta
Welcome to the Microsoft DirectX SDK October 2005 Update Beta Program!
This is the Microsoft DirectX 9.0 Software Development Kit (SDK) Update for October 2005. This release includes a new SDK component Xinput, graphics samples, tools, documentation, and Pre-release components Microsoft Cross-Platform Audio Creation Tool (XACT) and support for the 2.0 Common Language Runtime in Managed DirectX.
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DirectX 10 & the Future of Gaming
How is DirectX 10 and its Unified Architecture going to benefit gamers? What is the gamer going to need to take and advantage of it? We recently sat down with ATI and talked about DirectX 10 and how their next generation desktop GPU will benefit.
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2.5.2006
DirectX 11 coming to Vista
As with Windows Vista, the newest version of Windows brings with it a newer version of Microsoft's DirectX. Windows 7 was released with Direct X 11 support, and it was initially thought that Direct X 11 support would remain a 7-only technology.
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3.11.2009
Microsoft DirectX 10 & the Future of Gaming
Way back in the ?dark ages? of computer gaming there were few choices to achieve hardware acceleration for 3D. The two most notable methods were OpenGL and 3dfx? proprietary ?Glide.? Glide required the use of specific 3dfx hardware while OpenGL is an open platform that is supported by the community and can also run under a Linux operating environment. With Windows, Microsoft decided to capitalize on what they saw becoming the multimedia experience.
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7.5.2006
DirectX 11 at the Vanguard of the GPGPU Revolution
Microsoft's next iteration of DirectX is bound to be situated at the forefront of the general purpose graphics processing (GPGPU) revolution, according to the Redmond company.
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6.8.2008
DirectX 11 for Windows Vista SP2 Available
Microsoft is beginning to backport Windows 7 features to Windows Vista, and as an integral part of the process, the company is also upgrading Vista’s graphics technology to the level of Windows 7.
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12.9.2009
Intel integrated G35 supports DirectX 10
IT looks like Q3 2007 will be very exciting for the industry. A lot of people will be on their holidays, but never the less Intel plans to introduce its first DirectX 10 chipset then.
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19.12.2006
DirectX 10.1 in Windows Vista SP1 – The Evolution
As Windows Vista brought to the table the exclusive DirectX 10, the first service pack for the operating system will evolve Microsoft's graphics technology to version 10.1.
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31.10.2007
DirectX 10.1 in Windows Vista SP1 – The Evolution
As Windows Vista brought to the table the exclusive DirectX 10, the first service pack for the operating system will evolve Microsoft's graphics technology to version 10.1.
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19.11.2007
Windows 7 RC Immune to 0-Day DirectX Vulnerability
Windows 7 RC, as well as its precursor, Windows Vista, and the R2 and RTM/SP1 releases of Windows Server 2008 are immune to a zero-day vulnerability affecting DirectX on older versions of Windows.
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29.5.2009
Nvidia Launches DirectX 10 Graphics Card for $299
Partners of Nvidia Corp., the world’s largest supplier of standalone graphics processors, have unveiled a 320MB flavour of the GeForce 8800 GTS (the other flavour has 640MB memory onboard).
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13.2.2007
DirectX Redistributable 9.0c August 2007 for Windows Vista
Microsoft has made available fresh DirectX downloads for Windows Vista and Windows XP. The Redmond company offered since earlier this week the DirectX End-User Runtimes (August 2007) delivering the updated package of the DirectX end-user redistributable addressed at developers for direct implementation into their own software in order to leverage the graphics technology of the Windows platform.
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11.9.2007
New Hardware for Vista SP1 DirectX 10.1 - XP SP3 Too?
Microsoft is currently in the final stages of cooking both Windows Vista Service Pack 1 and Windows XP Service Pack 3. In December 2007, the first public builds of Vista SP1 and XP SP3, namely the Release Candidates became available for download.
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15.1.2008
DirectX 9.0 and 10.1 Downloads for Vista SP1 and XP SP3
August 2008 has been synonymous with three separate releases of DirectX for a variety of Windows operating systems. The DirectX refreshes are tailored to Windows Vista Service Pack 1, Windows XP Service Pack 3 and Windows Server 2008 RTM/SP1, but also to Windows Server 2003.
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Windows 7 RTM Changes Disable DirectX Client-side Rendering over RDP 7
Changes implemented post-RC and ahead of the release to manufacturing deadline of Windows 7 and Windows Server 2008 R2 have stripped away the DirectX client-side rendering over RDP 7 from the operating systems, Microsoft has informed.
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22.6.2009DirectX 11 to get announced this month
Microsoft will start talking about DirectX 11 in less than two weeks. Sources have confirmed that Microsoft game technology conference, previously
known as Meltdown and now renamed to Gamefest 2008, will be the place where Microsoft plans to officially announce DirectX 11.
This
conference takes place on the 22 and 23 July in Seattle, Washington and it will set you back $550 if you register online. You can find some more
details about the conference here.
The big feature of DirectX 11 is Tessellation/Displacement while we also heard that Multithreaded
Rendering and Compute Shaders are part of it. DirectX 11 also brings Shader model 5.0 but we don’t know many details about it.
It looks
like DirectX 11 will stick to rasterization as there is no any mentioning of Ray tracing support.
Nvidia will also talk about DirectX 11
at its Nvision event / conference in late August 2008
jcxp.net -
10.07.2008Microsoft DirectX 10.1 Version “ Final Update for DirectX 10, Says AMD Dev Rel.
Microsoft DirectX version 10.1 is projected to be the last and final update to the DirectX 10 application programming interface (API), the head of
developer relations of ATI, graphics product group of Advanced Micro Devices, recently said.
While Microsoft DirectX 9 had
several shader models, including versions 2.0, 2.0a, 2.0b and 3.0, the DirectX 10 will exist in two versions, 10.0 and 10.1, said Richard Huddy,
worldwide developer relations manager of AMDs graphics product group at a conference recently.
The DirectX 10.1 is a relatively
minor superset of DirectX 10, but it will last for quite a time, unlike the 2.0a or 2.0b versions of shader model 2.0 that were promoted back in 2003
and 2004 by Nvidia and ATI, which did not become popular due to availability of shader model 3.0.
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05.12.2007DirectX 11 Details Emerge
Microsoft released a handful of details about DirectX 11 today and the folks at Shacknews have the scoop.
Similar to DirectX 10, the
software will be available only on Windows Vista and future versions of Microsoft's operating system. DirectX 11 will add new compute shader
technology that Microsoft says will allow GPUs to be used "for more than just 3D graphics," allowing developers to utilize video cards as parallel
processors.
jcxp.net -
23.07.2008Microsoft Will Not Release
DirectX 10 for WinXP
Microsoft will not release
next-generation graphics
application programming
interface (API) called DirectX
10 for the currently shipping
Windows XP operating system
(OS), instead, the company
will keep the new API strictly
for the forthcoming Windows
Vista OS, despite earlier
assumptions about DirectX 10
for the XP.
jcxp.net -
26.05.2006Microsoft DirectX 10.1 Version - Final Update for DirectX 10
Microsoft DirectX version 10.1 is projected to be the last and final update to the DirectX 10 application programming interface (API), the head of
developer relations of ATI, graphics product group of Advanced Micro Devices, recently said. While Microsoft DirectX 9 had several shader models,
including versions 2.0, 2.0a, 2.0b and 3.0, the DirectX 10 will exist in two versions, 10.0 and 10.1, said Richard Huddy, worldwide developer
relations manager of AMD’s graphics product group at a conference recently.
The DirectX 10.1 is a relatively minor superset of
DirectX 10, but it will last for quite a time, unlike the 2.0a or 2.0b versions of shader model 2.0 that were promoted back in 2003 and 2004 by Nvidia
and ATI, which did not become popular due to availability of shader model 3.0. If Microsoft does not have plans to develop its DirectX 10 further and
will concentrate on the DirectX 11 instead, developers of graphics processing units (GPUs) will not need to add any new functionality to their
products and will therefore have to focus on performance, rather than on innovation of functionality.
neowin.net -
05.12.2007DirectX End-User Runtime & SDK Available (August 2008)
The Microsoft DirectX® End-User Runtime provides updates to 9.0c and previous versions of DirectX the core Windows® technology that drives
high-speed multimedia and games on the PC.
This DirectX SDK release contains updates to tools, utilities, samples,
documentation, and runtime debug files for x64 and x86 platforms.
For additional information please see
Microsoft DirectX Developer Center along with reviewing the Readme for last-minute
updates.
winbeta.org -
09.08.2008DirectX End-User Runtime & SDK Available (November 2008)
The Microsoft DirectX® End-User Runtime provides updates to 9.0c and previous versions of DirectX the core Windows® technology that drives
high-speed multimedia and games on the PC.
This DirectX SDK release contains updates to tools, utilities, samples,
documentation, and runtime debug files for x64 and x86 platforms.
For additional information please see
Microsoft DirectX Developer Center along with reviewing the Readme for last-minute
updates.
winbeta.org -
06.11.2008ATI to Ship DirectX 11 Capable Cards This Summer
Guru3D: We already reported that ATI is going to ship DirectX 11 capable graphic cards this year, but German magazine heise
revealed today that according
to some well-informed internal sources ATI is planning to ship their first cards supporting DirectX 11 as early as late July or early August.
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22.04.2009BioShock Frame Rates: DirectX 9 Vs. DirectX 10
Want a serious performance boost in BioShock? Play it on DirectX 9. Sad, but true. As DirectX 9/10 hybrid games have trickled to market, we've been
testing them to see whether the newer, Vista-only API library is worth its salt. We've done it with Company of Heroes, Lost Planet, and more. In
every case, DirectX 9 performance was far better than that of DirectX 10.
Add another game to the pile. Using FRAPS to measure
frame rates, we've discovered that BioShock plays much more smoothly on DirectX 9. We ran the informal test on a Vista machine with an AMD ATI Radeon
HD 2900 XT graphics card, an Intel QX6700 CPU overclocked to 3.19 GHz, and 4GB of memory.
Playing through five very similar
minutes of the game with FRAPS and timing the frames per second, we shot up a batch of splicers in DX10 and then in DX9, with all other settings being
equal (high quality defaults at 1680x1050). In DirectX 10, FRAPS showed an average of 61.658 fps; in DirectX 9, the average was 80.300 fps.
The game looks pretty much the same in either mode. You certainly don't notice a difference in graphical splendor when you're running
breakneck through the Rapture, dodging grenades thrown by splicers while looking for the telekinesis upgrade.
While we continue
to wait for a game built upon DirectX 10 from the ground up to wow us with its performance, evidence mounts that DirectX 10 just isn't all it's
cracked up to be compared with its predecessor.
winbeta.org -
23.08.2007DirectX 10 is Dying
We've seen games with the new API suite spliced in; now we're going to be able to play games that were built for DirectX 10. Will they change our
perception as the only Windows Vista feature gamers really care about? Probably not.
Microsoft spells it out clearly, as it has
for many months, right on its own
website:
DirectX 10 features heavily enhanced 3-D graphics-rendering capabilities and helps noticeably
improve your computer's performance in games and high-end 3-D applications.
To the writer of that blurb I say: Are you high?
I haven't noticed much of a performance improvement, or the promised visual splendor, that Microsoft seems to think DirectX 10
provides. So far, in most games, engaging DirectX 10 mode cripples them on all but the most powerful computers. To be fair, we've been working with
early DirectX 10 games on premature drivers, and as the drivers have taken shape, the performance has improved.
A change is
hopefully in the wind.
winbeta.org -
31.10.2007DirectX 11 coming to Vista
As with Windows Vista, the newest version of Windows brings with it a newer version of Microsoft's DirectX. Windows 7 was released with Direct X
11 support, and it was initially thought that Direct X 11 support would remain a 7-only technology. Reports indicate that a platform update is being
pushed via Windows Update that will enable DirectX 11 support on Vista PC's. With an impressive lineup of Direct X 11 games announced which
includes Crysis 2 and The Lord of the Rings Online, Vista users will be happy to know that they can go out and purchase a Radeon 5870 and use it to
its full potential.
Read full story.....
neowin.net -
03.11.2009DirectX 10.1 Requires No New GPU
Microsoft has announced the
details of its new DirectX
version; to ensure full
support one need not only to
install Service Pack 1 for
Windows Vista but may also
need to replace a graphics
card. Contemporary graphics
accelerators from Nvidia
GeForce 8800 and AMD/ATI
Radeon 2900 may not support
all the new features added to
Direct3D 10.1. The features of
DirectX 10.1 include
incremental improvements to 3D
rendering quality. As for the
innovations, among them are
32-bit floating-point
operations (instead of 16-bit
ones, used today by default)
and obligatory support of 4x
FSAA.
Microsoft's
Sam Glassenberg did however
note that " DirectX 10.1
fully supports DirectX 10
hardware. No hardware support
is being removed. It's
strictly a superset. It's
basically an update to DirectX
10 that extends the hardware
functionality slightly ."
Glassenberg says DirectX 10.1
will be fully compatible with
all graphics cards supporting
DirectX 10. All the company
wants to do now is to increase
the API life cycle. Sam
confirmed that existing
graphics cards may still not
be able to use all the new
features of DirectX 10.1 but
also stressed that
applications designed
specifically for DirectX 10.1
are very unlikely to appear,
because overall, the updates
aren't that critical.
neowin.net -
17.08.2007DX 10 will not take off until 2H 2007, AMD says
Despite that Nvidia recently
launched its DirectX
10-compliant GPUs (graphics
processing units), demand for
DirectX 10 graphics cards will
not pick up in the market in
the first half of the year
because of a lack of games to
support the technology,
according to Edward Chow, AMD
graphics marketing director
for the Asia-Pacific region.
With no boost
from DirectX 10, the graphics
card market will stay put in
the first half of 2007, while
watching Vista's
acceptability, according to
Chow. In the second half of
2007, DirectX 10-compliant
products will see demand pick
up, so the competition will
hot up, with more games and
blue-laser products hitting
the market, he added.
Nvidia launched its
DirectX 10-compliant GeForce
8800 GPU in November, while
ATI's DirectX 10-supporting
R600 will not hit the market
until the first quarter of
2007.
jcxp.net -
24.12.2006Microsoft speaks DirectX 10
From the Games Developers
Conference
Europe
Microsoft finally saw sense
and decided to drop Windows
Graphic Foundation (WGF) and
replace it with the more
easier and logical DirectX 10
name for its nexgen
API.
It
gave some details to the
developers officially about
its upcoming API and we know
that it plans to release this
API together with Longhorn. Or
Vista, as we must learn to
call it.
The
DirectX 10 API will have
completely new and faster
dynamic link libraries (DLLs)
and is supposed to run much
faster. The company decided to
cut the backward compatibility
with DirectX 9, 8, 7 and lower
in this API but there will be
a way to use games programmed
for those APIs. Microsoft will
enable support for DX 9 or
lower games through a software
layer, meaning it might run
slower...
winbeta.org -
06.09.2005DirectX 10 will not take off until 2H 2007, says AMD
Despite that Nvidia recently
launched its DirectX
10-compliant GPUs (graphics
processing units), demand for
DirectX 10 graphics cards will
not pick up in the market in
the first half of the year
because of a lack of games to
support the technology,
according to Edward Chow, AMD
graphics marketing director
for the Asia-Pacific
region.
With no
boost from DirectX 10, the
graphics card market will stay
put in the first half of 2007,
while watching Vista's
acceptability, according to
Chow. In the second half of
2007, DirectX 10-compliant
products will see demand pick
up, so the competition will
hot up, with more games and
blue-laser products hitting
the market, he added.Nvidia
launched its DirectX
10-compliant GeForce 8800 GPU
in November, while ATI's
DirectX 10-supporting R600
will not hit the market until
the first quarter of 2007.
neowin.net -
22.12.2006DirectX 11 Details Emerge, Adds New Features to DX10 Hardware
Microsoft released a handful of
details about DirectX 11 today and the
folks at Shacknews have the scoop.
Similar to DirectX 10, the software will be available only on Windows Vista and future
versions of Microsoft's operating system. DirectX 11 will add new compute shader technology that Microsoft says will allow GPUs to be used "for more
than just 3D graphics," allowing developers to utilize video cards as parallel processors.
winbeta.org -
23.07.2008nVidia DirectX 10 Graphics Cards Do CPU Work
With the release this
afternoon of nVidia's first
series of DirectX 10-oriented
graphics cards, the 8800 GTX,
comes the announcement of a
software development
environment called CUDA,
exclusively dedicated to
building C++ programs
especially compiled to take
advantage of GPU parallelism...
betanews.com -
09.11.2006Gaming in Vista with DX10 goodness?
Turns out that Vista's
DirectX 10 is not fully
backwards compatible with
DirectX 9, and Vista does not
ship with the components
required for all games that
utilize DirectX 9.. Therefore,
if you get any errors about
missing DLL files from games
when you try to run them in
Vista (such as Medieval 2:
Total War), then you'll have
to actually download and
install DirectX 9!
Just in case you need to do
so - here's the link as of
Feb 2007:
DirectX
Runtime Files neowin.net -
15.02.2007DirectX End-User Runtimes (August 2007) Available
This download provides the
DirectX end-user
multi-languaged
redistributable that
developers can include with
their product. The
redistributable license
agreement covers the terms
under which developers may use
the Redistributable. For full
details please review the
DirectX SDK EULA.txt and
DirectX Redist.txt files
located in the license
directory.
This package is localized
into Chinese (Simplified),
Chinese (Traditional), Czech,
Dutch, French, German,
Italian, Japanese, Korean,
Polish, Portuguese (Brazil),
Russian, Swedish, and
English.
Supported Operating
Systems: Windows 2000; Windows
XP; Windows Server 2003;
Windows Vista
winbeta.org -
28.07.2007BioShock DX10 Performance and Image Quality
Previously, we examined
DirectX 10 performance
and image quality with two different titles, with wildly different results. When we looked at
Lost Planet: Extreme Condition, we found that the
DirectX 10 codepath offered nothing revolutionary (or indeed interesting), and the game was better played in DirectX 9 mode. Lost Planet inflicted a
disproportionate performance penalty for the luxury of running in DirectX 10, and offered no meaningful incentive. Then, when
Call of Juarez came under our
magnifying glass, we could not have been more pleased. The DirectX 10 version offered vastly improved visuals and solid performance.
We've examined two full retail DirectX 10 games and we are still no nearer answering what our readers want to know, ťIn a general sense,
what does DirectX 10 do for me that DirectX 9 does not?ť Unfortunately, there is no definite answer yet. Lost Planet offered us nothing, and Call
of Juarez seemingly offered us a much more immersive gaming experience. Today, we're going to add
BioShock to our testing suite, and are again asking, śWhat does BioShocks
DirectX 10 version offer me over DirectX 9, and how do current DX10 video cards perform in the DX10 version of the game?
winbeta.org -
05.09.2007