Forget about DirectX 10 - Introducing DirectX 10.1 Preview for Windows Vista SP1
Forget about Windows Vista's DirectX 10, Microsoft is delivering a preview of DirectX 10.1 associated with the first service pack for the operating system. The Direct3D 10.1 Tech Preview is an integer part of the August 2007, DirectX Software Development Kit, and is designed to provide the evolution of the current Direct3D 10.0.
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30.7.2007
XP SP3 and Vista SP1: DirectX 9 and DirectX 10 Patches Updated
Two security bulletins, from December 2007 and from June 2008 respectively, affecting the DirectX components of a wide range of Windows operating systems including Windows Vista Service Pack 1 and Windows XP Service Pack 3, have been updated.
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17.7.2008
DirectX 9.L will be a DirectX 10 for Windows XP
We managed to glean a few facts about the upcoming DirectX 9.0 L we told you about here.
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17.10.2006
DirectX 10 vs. DirectX 9.0b
Microsoft made its very own DirectX 10 vs. DirectX 9.0b. Now, if the Redmond company's comparison won't convince you to switch to Vista, nothing will. DirectX 10 is the next generation graphics technology integrated exclusively into Windows Vista.
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23.8.2007
DirectX 10.1 in Windows Vista SP1 – The Evolution
As Windows Vista brought to the table the exclusive DirectX 10, the first service pack for the operating system will evolve Microsoft's graphics technology to version 10.1.
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31.10.2007
DirectX 10.1 in Windows Vista SP1 – The Evolution
As Windows Vista brought to the table the exclusive DirectX 10, the first service pack for the operating system will evolve Microsoft's graphics technology to version 10.1.
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19.11.2007
New Hardware for Vista SP1 DirectX 10.1 - XP SP3 Too?
Microsoft is currently in the final stages of cooking both Windows Vista Service Pack 1 and Windows XP Service Pack 3. In December 2007, the first public builds of Vista SP1 and XP SP3, namely the Release Candidates became available for download.
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15.1.2008
DirectX 9.0 and 10.1 Downloads for Vista SP1 and XP SP3
August 2008 has been synonymous with three separate releases of DirectX for a variety of Windows operating systems. The DirectX refreshes are tailored to Windows Vista Service Pack 1, Windows XP Service Pack 3 and Windows Server 2008 RTM/SP1, but also to Windows Server 2003.
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DirectX 10 & the Future of Gaming
How is DirectX 10 and its Unified Architecture going to benefit gamers? What is the gamer going to need to take and advantage of it? We recently sat down with ATI and talked about DirectX 10 and how their next generation desktop GPU will benefit.
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2.5.2006
Microsoft DirectX 10 & the Future of Gaming
Way back in the ?dark ages? of computer gaming there were few choices to achieve hardware acceleration for 3D. The two most notable methods were OpenGL and 3dfx? proprietary ?Glide.? Glide required the use of specific 3dfx hardware while OpenGL is an open platform that is supported by the community and can also run under a Linux operating environment. With Windows, Microsoft decided to capitalize on what they saw becoming the multimedia experience.
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7.5.2006
Intel integrated G35 supports DirectX 10
IT looks like Q3 2007 will be very exciting for the industry. A lot of people will be on their holidays, but never the less Intel plans to introduce its first DirectX 10 chipset then.
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19.12.2006
Nvidia Launches DirectX 10 Graphics Card for $299
Partners of Nvidia Corp., the world’s largest supplier of standalone graphics processors, have unveiled a 320MB flavour of the GeForce 8800 GTS (the other flavour has 640MB memory onboard).
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13.2.2007
Opera 10 Beta Version 10.00b1 download
The well-known web browser, Opera has released its new Opera Browser 10 beta version, which features faster speeds, new enhanced tabs and automatic update. The new Opera Brower 10 beta comes with Opera Turbo for fast browsing on slow connections.
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26.6.2009
Download Mac OS X 10.5.6 Now
Not surprisingly, Apple has released Mac OS X Update version 10.5.6 for both Client and Server users of the Mac OS. Weighing in at around 370MB and 470MB respectively, the two updates are immediately available to download and install on Leopard-running Macs.
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15.12.2008
World of Warcraft Patch 3.10 Released and Available for Download
Blizzard is really working hard to keep all those 11 million of subscribers to World of Warcraft happy and busy.
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15.4.2009
Download Mac OS X 10.6.2 Snow Leopard
Mac OS X 10.6.2 has finally arrived and it brings tons of new bug fixes for existing OS X Snow Leopard users
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10.11.2009
Download Opera 10 pre-Beta Build 1535
Opera 10 has evolved all the way to Build 1535, a development milestone that is labeled as Beta, despite not being quite a Beta in fact. Still, one thing is clear.
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29.5.2009
DirectX 11 coming to Vista
As with Windows Vista, the newest version of Windows brings with it a newer version of Microsoft's DirectX. Windows 7 was released with Direct X 11 support, and it was initially thought that Direct X 11 support would remain a 7-only technology.
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3.11.2009
DirectX 11 for Windows Vista SP2 Available
Microsoft is beginning to backport Windows 7 features to Windows Vista, and as an integral part of the process, the company is also upgrading Vista’s graphics technology to the level of Windows 7.
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12.9.2009
DirectX Redistributable 9.0c August 2007 for Windows Vista
Microsoft has made available fresh DirectX downloads for Windows Vista and Windows XP. The Redmond company offered since earlier this week the DirectX End-User Runtimes (August 2007) delivering the updated package of the DirectX end-user redistributable addressed at developers for direct implementation into their own software in order to leverage the graphics technology of the Windows platform.
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11.9.2007
DirectX 9.0c
The first three are for Developers, and the last one is for us lot to play our games with the latest version of DirectX 9.0c.
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3.2.2007
Microsoft announces a new DirectX Beta
Welcome to the Microsoft DirectX SDK October 2005 Update Beta Program!
This is the Microsoft DirectX 9.0 Software Development Kit (SDK) Update for October 2005. This release includes a new SDK component Xinput, graphics samples, tools, documentation, and Pre-release components Microsoft Cross-Platform Audio Creation Tool (XACT) and support for the 2.0 Common Language Runtime in Managed DirectX.
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DirectX 11 at the Vanguard of the GPGPU Revolution
Microsoft's next iteration of DirectX is bound to be situated at the forefront of the general purpose graphics processing (GPGPU) revolution, according to the Redmond company.
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6.8.2008
Windows 7 RC Immune to 0-Day DirectX Vulnerability
Windows 7 RC, as well as its precursor, Windows Vista, and the R2 and RTM/SP1 releases of Windows Server 2008 are immune to a zero-day vulnerability affecting DirectX on older versions of Windows.
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29.5.2009
Windows 7 RTM Changes Disable DirectX Client-side Rendering over RDP 7
Changes implemented post-RC and ahead of the release to manufacturing deadline of Windows 7 and Windows Server 2008 R2 have stripped away the DirectX client-side rendering over RDP 7 from the operating systems, Microsoft has informed.
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22.6.2009
10 reasons not to get Vista
It's all too easy to get caught up in the million dollar marketing engine as we approach the consumer release of Windows Vista, so lets not forget that it isn't the second coming, and by all counts is an upgrade you can do without.
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22.1.2007
10 reasons you should get Vista
My colleague Ashton Mills published
the top 10 reasons you shouldn't get Vista few days ago. I see his point on some fronts -- admittedly, Microsoft's official publicity material hasn't done a great job of explaining the basic benefits of Vista.
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24.1.2007
Microsoft: 10 Vista Activations
Microsoft today talked to bit-tech in a bid to reassure the enthusiast community about the licensing terms of Windows Vista.
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27.10.2006
BitDefender for Windows Vista v.10.2
BitDefender, an award-winning provider of antivirus software and data security solutions, announced today the availability of BitDefender v10 security solutions for Microsoft Windows Vista based on 32bit.
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24.1.2007
Top 10 Vista Hacks
You've run Windows Vista, you've played around with the Aero interface, and maybe you've even mucked around a little bit in Vista's innards to see what makes it tick.
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17.4.2007DirectX 10.1 in Windows Vista SP1 - The Evolution
As Windows Vista brought to the table the exclusive DirectX 10, the first service pack for the operating system will evolve Microsofts graphics
technology to version 10.1. DirectX 10.1 is already available to over 12,000 testers via the first beta of Vista Service Pack 1, concomitantly with
the official release of Build 6001.16659. Although the testing milestones of Vista, Windows Server 2008 and Windows XP SP3 Beta, are officially
limited in terms of access, a hack is available designed to permit the download of Windows Vista SP1 Beta Build 6001.16659 straight from Microsoft,
and simultaneously test drive DirectX 10.1.
However, Vista users have to understand that DirectX 10.1, as well as DirectX 10 is a
technology intimately connected with the underlying graphics card, such as the upcoming ATI Radeon HD 3800 Series. According to an AMD whitepaper
focused on the implementation of DirectX 10.1 in the ATI Radeon HD 3800 Series, the latest application programming interface from Microsoft, manages
to "unlock the state of the art in GPU technology."
neowin.net -
31.10.2007Microsoft Will Not Release
DirectX 10 for WinXP
Microsoft will not release
next-generation graphics
application programming
interface (API) called DirectX
10 for the currently shipping
Windows XP operating system
(OS), instead, the company
will keep the new API strictly
for the forthcoming Windows
Vista OS, despite earlier
assumptions about DirectX 10
for the XP.
jcxp.net -
26.05.2006Gabe Newell: DirectX 10 for Vista was a mistake
According to an online survey by
Valve Software, only one in fifty players who access
download service Steam has a DirectX 10-compatible graphics card and Windows Vista installed. In an interview with heise online, Gabe Newell,
president of Valve Software, said that Microsoft made a terrible mistake releasing DirectX 10 for Vista only and excluding Windows XP. He said this
decision affected the whole industry as so far only a very small percentage of players can use DirectX 10.
When developing
cross-platform games which are also released fo Xbox 360 and Playstation 3, developers look for the smallest common denominator. And since neither
Microsoft's nor Sony's new consoles support Shader Model 4.0 for DirectX 10, only few games use it, he said.
In addition,
Newell bemoaned the increasing lack of input device diversity in PC gaming culture. He would like to see controllers like the Wiimote or the Guitar
Hero guitar, but since DirectX support for devices like these had increasingly been reduced over the last few years, developers didn't dare implement
these expensive innovations.
winbeta.org -
26.08.2007Gaming in Vista with DX10 goodness?
Turns out that Vista's
DirectX 10 is not fully
backwards compatible with
DirectX 9, and Vista does not
ship with the components
required for all games that
utilize DirectX 9.. Therefore,
if you get any errors about
missing DLL files from games
when you try to run them in
Vista (such as Medieval 2:
Total War), then you'll have
to actually download and
install DirectX 9!
Just in case you need to do
so - here's the link as of
Feb 2007:
DirectX
Runtime Files neowin.net -
15.02.2007Download The Vista RC1 DirectX
10 SDK
With a lot of controversy
surrounding the upcoming RC1
release of Windows Vista (see
Should There Be Vista Beta
3?), Microsoft is already
releasing software which
requires Vista RC1 to
run.
Microsoft
has released the August
DirectX Software Development
Kit (SDK) which includes a
public pre-release of Direct
3D 10. Once again, Microsoft
has released an SDK before
releasing the platform needed
to use parts of it.
According the
Microsoft, "Samples and
applications built with the
Direct3D 10 Technology Preview
in the August 2006 DirectX SDK
require Windows Vista RC1 to
run. The Windows Vista RC1
will be available to MSDN
subscribers." While this is
great news for developers,
many are wondering when they
will actually see Windows
Vista RC1. Many Beta Testers
are still expecting another
'interim' release before RC1
is released to the public.
Click
on read more to get some more
juicy info!
jcxp.net -
07.08.2006SIGGRAPH: DirectX 10.1 in Windows Vista SP1 "Coming Soon"
Microsoft offered official
confirmation that DirectX 10.1
in Windows Vista SP1 can be
expected in the immediate
future. The SIGGRAPH 2007
conference is the stage where
Microsoft is presenting an
introduction to Direct3D 10,
but also the future of this
application programming
interface.
Direct3D 10 is an integer
part of the DirectX 10 API
available exclusively through
Microsoft's latest operating
system Windows Vista, in
combination with the
underlying graphics hardware.
The Redmond company has
repeatedly denied the
possibility of backporting
DirectX to Windows XP, arguing
that it would have to also
change the core of the
operating system.
Such a scenario is
also supported by the fact
that Microsoft is actually
moving forward with the
development of DirectX. The
company has released a preview
of DirectX 10.1, the API that
will be made available with
Windows Vista Service Pack 1.
And while Sinofsky's Windows
Omerta will only leak the
detail that Vista SP1 beta is
planned by the end of 2007,
Sam Glassenberg, Lead Program
Manager for the Microsoft
Direct3D Team revealed (in the
presentation slides) that
version 10.1 of Direct3D is
"coming soon."
Now, taking into
consideration that Direct3D
10.1 is intimately connected
with DirectX 10.1, which in
its turn is an integer part of
Windows Vista SP1, this means
that a public beta of the
operating system's first
service pack could be just
around the corner. Maybe just
a month, or a couple of months
away. Essentially Direct3D
10.1 is "a series of
extensions to Direct3D 10
supported on upcoming hardware
and in Windows Vista SP1,"
coming in "5 new APIs" and
is designed as an
"incremental update to D3D
10," according to
Glassenberg. (in the
presentation slides)
winbeta.org -
07.08.2007BioShock Frame Rates: DirectX 9 Vs. DirectX 10
Want a serious performance boost in BioShock? Play it on DirectX 9. Sad, but true. As DirectX 9/10 hybrid games have trickled to market, we've been
testing them to see whether the newer, Vista-only API library is worth its salt. We've done it with Company of Heroes, Lost Planet, and more. In
every case, DirectX 9 performance was far better than that of DirectX 10.
Add another game to the pile. Using FRAPS to measure
frame rates, we've discovered that BioShock plays much more smoothly on DirectX 9. We ran the informal test on a Vista machine with an AMD ATI Radeon
HD 2900 XT graphics card, an Intel QX6700 CPU overclocked to 3.19 GHz, and 4GB of memory.
Playing through five very similar
minutes of the game with FRAPS and timing the frames per second, we shot up a batch of splicers in DX10 and then in DX9, with all other settings being
equal (high quality defaults at 1680x1050). In DirectX 10, FRAPS showed an average of 61.658 fps; in DirectX 9, the average was 80.300 fps.
The game looks pretty much the same in either mode. You certainly don't notice a difference in graphical splendor when you're running
breakneck through the Rapture, dodging grenades thrown by splicers while looking for the telekinesis upgrade.
While we continue
to wait for a game built upon DirectX 10 from the ground up to wow us with its performance, evidence mounts that DirectX 10 just isn't all it's
cracked up to be compared with its predecessor.
winbeta.org -
23.08.2007DirectX 10 is Dying
We've seen games with the new API suite spliced in; now we're going to be able to play games that were built for DirectX 10. Will they change our
perception as the only Windows Vista feature gamers really care about? Probably not.
Microsoft spells it out clearly, as it has
for many months, right on its own
website:
DirectX 10 features heavily enhanced 3-D graphics-rendering capabilities and helps noticeably
improve your computer's performance in games and high-end 3-D applications.
To the writer of that blurb I say: Are you high?
I haven't noticed much of a performance improvement, or the promised visual splendor, that Microsoft seems to think DirectX 10
provides. So far, in most games, engaging DirectX 10 mode cripples them on all but the most powerful computers. To be fair, we've been working with
early DirectX 10 games on premature drivers, and as the drivers have taken shape, the performance has improved.
A change is
hopefully in the wind.
winbeta.org -
31.10.2007DirectX 10.1 In Windows Vista SP1 "Coming Soon"
Microsoft offered official
confirmation that DirectX 10.1
in Windows Vista SP1 can be
expected in the immediate
future. The SIGGRAPH 2007
conference is the stage where
Microsoft is presenting an
introduction to Direct3D 10,
but also the future of this
application programming
interface.
Direct3D 10 is an integer
part of the DirectX 10 API
available exclusively through
Microsoft's latest operating
system Windows Vista, in
combination with the
underlying graphics hardware.
The Redmond company has
repeatedly denied the
possibility of backporting
DirectX to Windows XP, arguing
that it would have to also
change the core of the
operating system.
Click
Read More to view the
rest of this article.
jcxp.net -
07.08.2007Microsoft DirectX 10.1 Version “ Final Update for DirectX 10, Says AMD Dev Rel.
Microsoft DirectX version 10.1 is projected to be the last and final update to the DirectX 10 application programming interface (API), the head of
developer relations of ATI, graphics product group of Advanced Micro Devices, recently said.
While Microsoft DirectX 9 had
several shader models, including versions 2.0, 2.0a, 2.0b and 3.0, the DirectX 10 will exist in two versions, 10.0 and 10.1, said Richard Huddy,
worldwide developer relations manager of AMDs graphics product group at a conference recently.
The DirectX 10.1 is a relatively
minor superset of DirectX 10, but it will last for quite a time, unlike the 2.0a or 2.0b versions of shader model 2.0 that were promoted back in 2003
and 2004 by Nvidia and ATI, which did not become popular due to availability of shader model 3.0.
winbeta.org -
05.12.2007DirectX 10.1 Requires No New GPU
Microsoft has announced the
details of its new DirectX
version; to ensure full
support one need not only to
install Service Pack 1 for
Windows Vista but may also
need to replace a graphics
card. Contemporary graphics
accelerators from Nvidia
GeForce 8800 and AMD/ATI
Radeon 2900 may not support
all the new features added to
Direct3D 10.1. The features of
DirectX 10.1 include
incremental improvements to 3D
rendering quality. As for the
innovations, among them are
32-bit floating-point
operations (instead of 16-bit
ones, used today by default)
and obligatory support of 4x
FSAA.
Microsoft's
Sam Glassenberg did however
note that " DirectX 10.1
fully supports DirectX 10
hardware. No hardware support
is being removed. It's
strictly a superset. It's
basically an update to DirectX
10 that extends the hardware
functionality slightly ."
Glassenberg says DirectX 10.1
will be fully compatible with
all graphics cards supporting
DirectX 10. All the company
wants to do now is to increase
the API life cycle. Sam
confirmed that existing
graphics cards may still not
be able to use all the new
features of DirectX 10.1 but
also stressed that
applications designed
specifically for DirectX 10.1
are very unlikely to appear,
because overall, the updates
aren't that critical.
neowin.net -
17.08.2007Microsoft speaks DirectX 10
From the Games Developers
Conference
Europe
Microsoft finally saw sense
and decided to drop Windows
Graphic Foundation (WGF) and
replace it with the more
easier and logical DirectX 10
name for its nexgen
API.
It
gave some details to the
developers officially about
its upcoming API and we know
that it plans to release this
API together with Longhorn. Or
Vista, as we must learn to
call it.
The
DirectX 10 API will have
completely new and faster
dynamic link libraries (DLLs)
and is supposed to run much
faster. The company decided to
cut the backward compatibility
with DirectX 9, 8, 7 and lower
in this API but there will be
a way to use games programmed
for those APIs. Microsoft will
enable support for DX 9 or
lower games through a software
layer, meaning it might run
slower...
winbeta.org -
06.09.2005Intriguing theory on DirectX 10 and its absence from Windows XP
The parties involved would
never admit whether
this
Inquirer story is true,
but it's entertaining enough
that we just had to link to
it. Grain of salt and all that
(the article lists no sources,
for example) but the theory as
reported says that Microsoft
started off with sound
technical reasons for making
DirectX 10 exclusive to
Windows Vista. Due to alleged
driver troubles from Nvidia,
Microsoft is supposed to have
loosened the requirements, and
now its supposedly very
possible to port DirectX 10
back to Windows XP.
Even if DX 10 on XP can be
done, Microsoft won't allow
it for business reasons--it
wants people to buy Vista, or
so the story goes
One
of our missions out here at E3
this week is to talk to as
many PC gaming developers as
possible to find out what the
near-term future of DirectX 10
looks like, especially for the
purposes of benchmarking PCs
and graphics cards. We don't
expect to hear from anyone
about DirectX 10 coming to
Windows XP, but we do expect
plenty of "no comments" when
we ask about this story.
winbeta.org -
11.07.2007Windws Vista SP1 needs new hardware
Vista Service Pack 1 comes with an important update for gamers - DirectX 10.1. The catch? You need brand new hardware to support it, and NVIDIA
enthusiasts are left totally out in the cold.
One of the benefit Windows Vista brought to the gaming table was the next version of DirectX
– version 10. With the potential improvements to 3D gaming potentially outweighing the anticipated performance drop in running games on a more
resource-hungry operating system, most hardcore gamers waited until ATI and NVIDIA released their DirectX 10-capable GPUs before taking the plunge and
upgrading to Vista.
neowin.net -
14.01.2008Crytek, Microsoft, NVIDIA Downplay DirectX 10.1
AMD's Radeon HD 3850 and HD 3870 will be two of the hottest graphics adaptors for the 2007 holiday season. The Radeon HD 3800 series, previously
codenamed RV670, is a 55nm optical shrink of the 80nm R600 architecture.
One of the only features added to RV670 is the inclusion
of DirectX 10.1 support, an API layer that will be rolled out with Microsoft's upcoming Windows Vista Service Pack 1.
When
asked about the advantages of picking up a DirectX 10 graphics adaptor today, versus waiting for NVIDIA or AMD DirectX 10.1 products, Microsoft's
senior global director of Microsoft games on Windows, Kevin Unangst, replied, "DX10.1 is an incremental update that wont affect any games or gamers
in the near future."
Microsoft isn't the only developer downplaying DirectX 10.1.
winbeta.org -
14.11.2007Microsoft DirectX 10.1 Version - Final Update for DirectX 10
Microsoft DirectX version 10.1 is projected to be the last and final update to the DirectX 10 application programming interface (API), the head of
developer relations of ATI, graphics product group of Advanced Micro Devices, recently said. While Microsoft DirectX 9 had several shader models,
including versions 2.0, 2.0a, 2.0b and 3.0, the DirectX 10 will exist in two versions, 10.0 and 10.1, said Richard Huddy, worldwide developer
relations manager of AMD’s graphics product group at a conference recently.
The DirectX 10.1 is a relatively minor superset of
DirectX 10, but it will last for quite a time, unlike the 2.0a or 2.0b versions of shader model 2.0 that were promoted back in 2003 and 2004 by Nvidia
and ATI, which did not become popular due to availability of shader model 3.0. If Microsoft does not have plans to develop its DirectX 10 further and
will concentrate on the DirectX 11 instead, developers of graphics processing units (GPUs) will not need to add any new functionality to their
products and will therefore have to focus on performance, rather than on innovation of functionality.
neowin.net -
05.12.2007DirectX 11 coming to Vista
As with Windows Vista, the newest version of Windows brings with it a newer version of Microsoft's DirectX. Windows 7 was released with Direct X
11 support, and it was initially thought that Direct X 11 support would remain a 7-only technology. Reports indicate that a platform update is being
pushed via Windows Update that will enable DirectX 11 support on Vista PC's. With an impressive lineup of Direct X 11 games announced which
includes Crysis 2 and The Lord of the Rings Online, Vista users will be happy to know that they can go out and purchase a Radeon 5870 and use it to
its full potential.
Read full story.....
neowin.net -
03.11.2009DX 10 will not take off until 2H 2007, AMD says
Despite that Nvidia recently
launched its DirectX
10-compliant GPUs (graphics
processing units), demand for
DirectX 10 graphics cards will
not pick up in the market in
the first half of the year
because of a lack of games to
support the technology,
according to Edward Chow, AMD
graphics marketing director
for the Asia-Pacific region.
With no boost
from DirectX 10, the graphics
card market will stay put in
the first half of 2007, while
watching Vista's
acceptability, according to
Chow. In the second half of
2007, DirectX 10-compliant
products will see demand pick
up, so the competition will
hot up, with more games and
blue-laser products hitting
the market, he added.
Nvidia launched its
DirectX 10-compliant GeForce
8800 GPU in November, while
ATI's DirectX 10-supporting
R600 will not hit the market
until the first quarter of
2007.
jcxp.net -
24.12.2006DirectX 11 Details Emerge
Microsoft released a handful of details about DirectX 11 today and the folks at Shacknews have the scoop.
Similar to DirectX 10, the
software will be available only on Windows Vista and future versions of Microsoft's operating system. DirectX 11 will add new compute shader
technology that Microsoft says will allow GPUs to be used "for more than just 3D graphics," allowing developers to utilize video cards as parallel
processors.
jcxp.net -
23.07.2008DirectX End-User Runtimes (August 2007) Available
This download provides the
DirectX end-user
multi-languaged
redistributable that
developers can include with
their product. The
redistributable license
agreement covers the terms
under which developers may use
the Redistributable. For full
details please review the
DirectX SDK EULA.txt and
DirectX Redist.txt files
located in the license
directory.
This package is localized
into Chinese (Simplified),
Chinese (Traditional), Czech,
Dutch, French, German,
Italian, Japanese, Korean,
Polish, Portuguese (Brazil),
Russian, Swedish, and
English.
Supported Operating
Systems: Windows 2000; Windows
XP; Windows Server 2003;
Windows Vista
winbeta.org -
28.07.2007