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Windows 7 -- Approach to System Performance


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Many folks have commented and written email about the topic of performance of Windows. The dialog has been wide ranging—folks consistently want performance to improve (of course).


As with many topics we will discuss, performance, as absolute and measurable as it might seem, also has a lot of subtlety. There are many elements and many tradeoffs involved in achieving performance that meets everyone’s expectations. We know that even meeting expectations, folks will want even more out of their Windows PCs (and that’s expected). We’ve re-dedicated ourselves to work in this area in Windows 7 (and IE 8). This is a major initiative across each of our feature teams as well as the primary mission of one of our feature teams (Fundamentals). For this post, I just wanted to frame the discussion as we dig into the topic of performance in subsequent posts. Folks might find this post on IE8 performance relevant along with the beta 2 release of IE 8.

Performance is made up of many different elements. We could be talking about response time to a specific request. It might mean how much RAM is “typical” or what CPU customers need. We could be talking about the clock time to launch a program. It could mean boot or standby/resume. It could mean watching CPU activity or disk I/O activity (or lack disk activity). It could mean battery life. It might even mean something as mundane as typical disk footprint after installation. All of these are measures of performance. All of these are systematically tracked during the course of development. We track performance by running a known set of scenarios (there are thousands of these) and developers can run specific scenarios based on exercising more depth or breadth. The following represent some (this is just a partial list) of the metrics we are tracking and while developing Windows 7:

* Memory usage – How much memory a given scenario allocates during a run. As you know, there is a classic tradeoff in time v. space in computer science and we’re not exempt. We see this tradeoff quite a bit in caches where you can use more memory (or disk space) in order to improve performance or to avoid re-computing something.
* CPU utilization – Clearly, modern microprocessors offer enormous processing power and with the advent of multiple cores we see the opportunity for more parallelism than ever before. Of course these resources are not free so we measure the CPU utilization across benchmark runs as well. In general, the goal should be to keep the CPU utilization low as that improves multi-user scenarios as well as reduces power consumption.
* Disk I/O – While hard drives have improved substantially in performance we still must do everything we can do minimize the amount that Windows itself does in terms of reading and writing to disk (including paging of course). This is an area receiving special attention for Windows 7 with the advent of solid state storage devices that have dramatically different “characteristics”.
* Boot, Shutdown, Standby/Resume – All of these are the source of a great deal of focus for Windows 7. We recognize these can never be fast enough. For these topics the collaboration with the PC manufacturers and hardware makers plays a vital role in making sure that the times we see in a lab (or the performance you might see in a “clean install”) are reflected when you buy a new PC.
* Base system – We do a great deal to measure and tune the base system. By this we mean the resource utilization of the base system before additional software is loaded. This system forms the “platform” that defines what all developers can count on and defines the system requirements for a reasonable experience. A common request here is to kick something out of the base system and then use it “on demand”. This tradeoff is one we work on quite a bit, but we want to be careful to avoid the situation where the vast majority of customers face the “on demand” loading of something which might reduce perceived performance of common scenarios.
* Disk footprint – While not directly related to runtime performance, many folks see the footprint of the OS as indicative of the perceived performance. We have some specific goals around this metric and will dive into the details soon as well. We’ll also take some time to explain \Windows\WinSxS as it is often the subject of much discussion on technet and msdn! Here rather than runtime tradeoffs we see convenience tradeoffs for things like on disk device drivers, assistance content, optional Windows components, as well as diagnostics and logging information.

We have criteria that we apply at the end of our milestones and before we go to beta and we won’t ship without broadly meeting these criteria. Sometimes these criteria are micro-benchmarks (page faults, processor utilization, working set, gamer frame rates) and other times they are more scenario based and measure time to complete a task (clock time, mouse clicks). We do these measurements on a variety of hardware platforms (32-bit or 64-bit; 1, 2, 4GB of RAM; 5400 to 7200 RPM or solid-state disks; a variety of processors, etc.) Because of the inherent tradeoffs in some architectural approaches, we often introduce conditional code that depends on the type of hardware on which Windows is running.




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