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Windows: 32-bit, 64-bit, 128-bit

section: windows, for your questions: KezNews forum, 1.8.2008

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The evolution of Windows in parallel with computing architectures can be mapped out in accordance to the following marks: 32-bit, 64-bit, 128-bit and even further along.




But while milestones have the potential to offer a consistent growth in terms of performance, they also come with inherent setbacks when it comes down to compatibility. According to Christopher Flores, Director Windows Communications, over the past three months Microsoft has noticed an increasing trend in the adoption of 64-bit editions of Windows Vista to outpace the 32-bit variant of the Windows operating system.

The translation is simple. The Windows client is at a juncture, a point marked by the transition from x86 to x64. And 64-bit Windows is starting to become mainstream with 32-bit versions of the platform beginning to fade into the background. This scenario is possible mainly through the new direction adopted by Original Equipment Manufacturers. While end users have failed to crowd to the new 64-bit technologies and software by themselves, OEMs are offering the necessary catalyst, by adjusting their offerings to reflect the fact that x64 is the future.

"This change begs a few questions: is the 64 bit market ready to go mainstream? Will consumers realize the benefits from larger chips and 4GB or more of memory? The answer to both of these questions is yes - but a qualified yes. Preconfigured 64-bit PCs obtained from retailers or PC manufacturers should work quite well. This is in stark contrast to the experience of many technology enthusiasts who built their 64-bit PC from scratch and may have had to scour the Web looking for drivers. So, unless you really love to tinker with your PC, we suggest you buy a pre-built 64-bit PC at retail or directly from a PC manufacturer," Flores stated.

64-bit CPUs and Windows platforms do offer enhanced performance and the possibility to go well beyond the 4 GB RAM limitation of 32-bit Windows (the high end editions of x64 Vista support up to 128 GB of system memory). But they also bring to the table incompatibility issues related mainly to drivers, but also to software.

"In the future, we expect both compatibility and performance of 64-bit PCs to continue to improve. Most hardware devices have 64-bit drivers today and most software products work unmodified because of the 32-bit emulation technology in 64-bit Windows Vista (called WOW64). But there are some gaps, especially in the long tail of the market, but we expect rapid improvement now that 64-bit PCs are getting so popular. Over time we'll see more 64-bit-optimized programs hit the market, which promise dramatic performance and experience improvements," Flores added.

Both Flores and technology Evangelist Keith Combs, pointed to the Windows Vista Compatibility Center as a resource for end users to check whether a certain application is compatible with 64-bit Windows. Alternatively, the presence of the Works with Windows Vista or Certified for Windows Vista logos is a guarantee that the hardware and software products are compatible with both 32-bit and 64-bit Windows Vista editions. Since this is still the transition from x86 to x64, 128-bit Windows is not even on the horizon, as the 64-bit version of the Windows client is yet to actually become mainstream. Still, the soil seems fertile for 32-bit to be left behind, and Microsoft Evangelist Neil Hutson welcomed the idea.

"I think that this is great news for the industry. This gives the OS more space to breathe (in 32-bit it is always competing with Apps for Memory and processor) and will give consumers and application developer writers more opportunities to build and use a new generation applications running on the client which can use this new capability. Finally the feedback that I am getting from the external community about 64-bit Vista is really encouraging; they love it and would not go back. Let’s hope the trend continues. And no I will not be evangelizing 128bit!!!" Hutson stated.

source: news.softpedia.com

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Comments(12)

64bit

By From Wikipedia on 02.08.2008 - 00:08
64-bit cpus have existed in supercomputers since the 1960s and in risc-based workstations and servers since the early 1990s. in 2003 they were introduced to the (previously 32-bit) mainstream personal computer arena, in the form of the x86-64 and 64-bit powerpc processor architectures.

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leaving it a bit late to jump on the train!!

128 Tb

By sjc1963 on 02.08.2008 - 03:08
as i understand it 64 bits cpu can address up to 128 terabytes of ram, not gigabytes

Software

By Nyke76 on 02.08.2008 - 06:08
when the 65-bit windows first came out i jumped into the bandwagon a year after. i had so much problems with software compatibility that i downgraded back to 32-bit. ever since i have been weary to jump back in. are there a lot of sotware that support it now?

A story from many years ago......

By Jake on 02.08.2008 - 12:08
once upon a time the nintendo 64 was 64 bit...apparently

128 terabytes of RAM

By Jake on 02.08.2008 - 12:08
let me know when there is a mainboard that can support 128 terabytes of ram and a software application or game that needs that much...should be a visual treat!

64-bit does not address 128 TB

By Trebuin on 02.08.2008 - 14:08
64-bit addresses 16 exabytes or 16777216
terabytes. if you doubt me, run the math: there are two charges: 0 and 1. 2^64=bytes addresses /1024 = kb addresses /1024 = mb /1024 = gb /1024 =tb /1024 = petabytes /1024 = exabytes. run the same math on 32-bits and you'll see 4gb as your limit. now you can determine how much the ram limit is.

128gb of RAM

By dmj on 02.08.2008 - 15:08
learn to read. the article said vista could access 128gb of ram, not 64 bit cpu's.


and add to that.....

By Skully on 03.08.2008 - 03:08
the nintendo line in one of the above posts gave me a good chuckle....nintendo 64 had 64 bit graphics....not processor....your cell phone has more cumputing power than the nintendo 64... lol

skully - read and weep

By Guest on 03.08.2008 - 11:08
http://en.wikipedia.org/wiki/nintendo_64

n64bit

By 64bit on 03.08.2008 - 11:08
the nintendo 64's central processing unit (cpu) is a mips r4300i-based nec vr4300.[15] the cpu was clocked at 93.75 mhz and connects to the rest of the system through a 32-bit data bus. vr43045 is a risc 5-stage scalar in-order execution processor with an integrated floating point unit. it is a 64-bit processor, in that it has 64-bit registers, a 64-bit instruction set, and 64-bit internal data paths. however, the cost-reduced nec vr4300 cpu utilized in the console only has 32-bit buses whereas more powerful mips cpus are equipped with 64-bit buses.[15] (in this respect, the n64 cpu is similar to the 32-bit motorola 68000 which is considered a 16-bit architecture, due to its bus limitation.) many games took advantage of the chip's 32-bit processing mode as the greater data precision available with 64-bit data types is not typically required by 3d games. also 64-bit data uses twice as much ram, cache, and bandwidth, thereby reducing the overall system performance.[16] this was later taken advantage of by emulators such as the ultrahle and project64 that had to run on 32-bit pc systems. these emulators performed most calculations at 32-bit precision, and trapped the few os subroutines that actually made

dfsdfsdf

By sdfsdfsdf on 04.09.2008 - 16:09
sdfsdfsdf

Memory Mapping

By Lostsoul on 12.09.2008 - 11:09
note that the most cpus has 36 bits for addressing memory (pae)... not only 32bits..


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